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General Tabletop Discussion
*Dungeons & Dragons
High Fantastic Races. What are the appropriate weaknesses?
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<blockquote data-quote="Minigiant" data-source="post: 8337095" data-attributes="member: 63508"><p>So I was thinking about a new rule for a campaign. Basically TCOE allows players and DMs to customize their races a great deal. However these customization make the races become more samey as the movable parts were the mechanically unique elements of them. Everyone will feel more like a human with a rubber forehead.</p><p></p><p>So I was thinking. Up the Fantasy a bit.</p><p>Everyone gets their racial feats for free at level 1.</p><p></p><p>Dragonborn get Dragon Fear and Dragon Hide</p><p>Dwarves get Dwarven Fortitude and Squat Nimbleness</p><p>Elves get Elven Accuracy and the appropriate subrace feat</p><p>Gnomes get Squat Nimbleness and Squat Nimbleness</p><p>Half Elves get Elven Accuracy and Prodigy</p><p>Half Orc get Orcish Fury and Prodigy</p><p>Halflings get Second Chance and Squat Nimbleness</p><p>Humans get Prodigy twice.</p><p>Tielfings get Flames of Phlegethon and Infernal Constitution</p><p></p><p>But just powering up races feels imbalanced. Not unbalanced but more that you ave to give the good with the bad.</p><p><strong></strong></p><p><strong>So what to you feels like the appropriate weaknesses for each race that is not just -2 to an ability score that would make the D&D races feel more fantastic?</strong></p><p></p><p>Should elves have fey vulnerabilities? </p><p>Should dwarves have disadvantage to anything not Dwarven?</p><p>Should halflings have to roll to not feel the urge to go home and hang out?</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8337095, member: 63508"] So I was thinking about a new rule for a campaign. Basically TCOE allows players and DMs to customize their races a great deal. However these customization make the races become more samey as the movable parts were the mechanically unique elements of them. Everyone will feel more like a human with a rubber forehead. So I was thinking. Up the Fantasy a bit. Everyone gets their racial feats for free at level 1. Dragonborn get Dragon Fear and Dragon Hide Dwarves get Dwarven Fortitude and Squat Nimbleness Elves get Elven Accuracy and the appropriate subrace feat Gnomes get Squat Nimbleness and Squat Nimbleness Half Elves get Elven Accuracy and Prodigy Half Orc get Orcish Fury and Prodigy Halflings get Second Chance and Squat Nimbleness Humans get Prodigy twice. Tielfings get Flames of Phlegethon and Infernal Constitution But just powering up races feels imbalanced. Not unbalanced but more that you ave to give the good with the bad. [B] So what to you feels like the appropriate weaknesses for each race that is not just -2 to an ability score that would make the D&D races feel more fantastic?[/B] Should elves have fey vulnerabilities? Should dwarves have disadvantage to anything not Dwarven? Should halflings have to roll to not feel the urge to go home and hang out? [/QUOTE]
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High Fantastic Races. What are the appropriate weaknesses?
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