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General Tabletop Discussion
*Dungeons & Dragons
High Fantastic Races. What are the appropriate weaknesses?
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<blockquote data-quote="Minigiant" data-source="post: 8344953" data-attributes="member: 63508"><p>So Far These are what I've got as my favorites.</p><p></p><p>Dragonborn</p><p><strong>Hoard Instability</strong>: You have disadvantage on Intelligence, Wisdom, and Charisma check if in the presence of more gold and gems then you visibly have on you person.</p><p></p><p>Dwarves</p><p><strong>Lullaby of the Earth: </strong>You need the earth's murmurs to properly sleep. If you take a long rest aboveground, you are fatigued afterward and have disadvantage on ability checks until you take a hort or long rest underground or surrounded by earth or stoneworks.</p><p></p><p><strong>Elves</strong></p><p><strong>Iron Weakness: </strong>You have vulnerability to weapons made of pure iron and take 1d4 necrotic damage when touching or stuck by an item made of cold iron.</p><p></p><p><strong>Gnomes:</strong></p><p>I like [USER=6790260]@EzekielRaiden[/USER] 's suggestion but I don't know how to write it.</p><p></p><p><strong>Half-Orc</strong></p><p><strong>Fright or Fight: </strong>When frightened, you instead cannot move away form your source of fear and must make spell attacks or Strength weapon attacks at the source if able. You do not have disadvantage on these attacks.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 8344953, member: 63508"] So Far These are what I've got as my favorites. Dragonborn [B]Hoard Instability[/B]: You have disadvantage on Intelligence, Wisdom, and Charisma check if in the presence of more gold and gems then you visibly have on you person. Dwarves [B]Lullaby of the Earth: [/B]You need the earth's murmurs to properly sleep. If you take a long rest aboveground, you are fatigued afterward and have disadvantage on ability checks until you take a hort or long rest underground or surrounded by earth or stoneworks. [B]Elves Iron Weakness: [/B]You have vulnerability to weapons made of pure iron and take 1d4 necrotic damage when touching or stuck by an item made of cold iron. [B]Gnomes:[/B] I like [USER=6790260]@EzekielRaiden[/USER] 's suggestion but I don't know how to write it. [B]Half-Orc Fright or Fight: [/B]When frightened, you instead cannot move away form your source of fear and must make spell attacks or Strength weapon attacks at the source if able. You do not have disadvantage on these attacks. [/QUOTE]
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High Fantastic Races. What are the appropriate weaknesses?
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