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High fantasy and gunpowder, with a twist: How would such a world look like?
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<blockquote data-quote="Ace" data-source="post: 22519" data-attributes="member: 944"><p>I went through coniptions to make a gunpowder varient for my world. </p><p>Heres what I got in now special order.</p><p></p><p>1- Armor goes bye bye, only leather, studded (in DND only) and breastplate. Guns once they become perfected will penetrate any armor that is reasonable to wear</p><p></p><p>2- Guns should be a seperate proficiency, they are simple to use but reloading ahh that requires a bit of skill</p><p></p><p>3- The reload rate of these weapons is horrible.</p><p>A smoothbore takes about 4 rounds (3 if you have a feat)</p><p>A Rifle takes about 6 (5 if you have a feat)</p><p></p><p>$ Damage isn't that much higher than an ordinary weapon but there are a couple of differences 1-they should have a penetration value or ignore armor entirely 2- they can inflict nasty wound with a good shot</p><p></p><p>My Damage figures </p><p>Belt Pistol 1d8 , 18-20cr x3</p><p>Horse pistol ( a magnum flintlock) 1d10 " "</p><p>Fusil (a short rifle or carbine) 2d6 </p><p>Musket 2d8</p><p>Blunderbuss 2d6 armor will work but it easier to load (-1 round)</p><p></p><p>ranges will longer on a rifle than a musket.</p><p></p><p>If you don't use armor I recomend using defense, use the bonus structure from Star Wars or Wheel Of Time. I also suggest giving the best defense to fighters (no armor remember)</p><p></p><p>Effects on The World. </p><p></p><p> On the Macro Level, they won't force any changes in castle design. Heavy spells are about equal to cannon </p><p>Double an armys punch more or less this means more casultys and possibly conscript armys and all the revolutionaryy era stuff that went on in our world.</p><p></p><p>Artillery with a good crew and spelled cannon balls will makeshort work out of even a Dragon so monsters get less scary.</p><p>Cannons are vulnerable to fireballs but thats what counter magic is for.</p><p>I suspect Artillery crews will have a wizard (low level) or multi class in the crew with a dispelling wand ready.</p><p></p><p>, Cheap explosives even low explosives like blackpowder can be used by anyone. That means deeper mines, land clearing and other feats of engineering become available to the common man.</p><p>This will reduce the value of "Blasting and Engineering" type spells but not the subtle stuff</p><p></p><p></p><p>Hope these help</p></blockquote><p></p>
[QUOTE="Ace, post: 22519, member: 944"] I went through coniptions to make a gunpowder varient for my world. Heres what I got in now special order. 1- Armor goes bye bye, only leather, studded (in DND only) and breastplate. Guns once they become perfected will penetrate any armor that is reasonable to wear 2- Guns should be a seperate proficiency, they are simple to use but reloading ahh that requires a bit of skill 3- The reload rate of these weapons is horrible. A smoothbore takes about 4 rounds (3 if you have a feat) A Rifle takes about 6 (5 if you have a feat) $ Damage isn't that much higher than an ordinary weapon but there are a couple of differences 1-they should have a penetration value or ignore armor entirely 2- they can inflict nasty wound with a good shot My Damage figures Belt Pistol 1d8 , 18-20cr x3 Horse pistol ( a magnum flintlock) 1d10 " " Fusil (a short rifle or carbine) 2d6 Musket 2d8 Blunderbuss 2d6 armor will work but it easier to load (-1 round) ranges will longer on a rifle than a musket. If you don't use armor I recomend using defense, use the bonus structure from Star Wars or Wheel Of Time. I also suggest giving the best defense to fighters (no armor remember) Effects on The World. On the Macro Level, they won't force any changes in castle design. Heavy spells are about equal to cannon Double an armys punch more or less this means more casultys and possibly conscript armys and all the revolutionaryy era stuff that went on in our world. Artillery with a good crew and spelled cannon balls will makeshort work out of even a Dragon so monsters get less scary. Cannons are vulnerable to fireballs but thats what counter magic is for. I suspect Artillery crews will have a wizard (low level) or multi class in the crew with a dispelling wand ready. , Cheap explosives even low explosives like blackpowder can be used by anyone. That means deeper mines, land clearing and other feats of engineering become available to the common man. This will reduce the value of "Blasting and Engineering" type spells but not the subtle stuff Hope these help [/QUOTE]
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High fantasy and gunpowder, with a twist: How would such a world look like?
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