Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
High fantasy and gunpowder, with a twist: How would such a world look like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="herald" data-source="post: 23576" data-attributes="member: 1112"><p>Guns are a sore spot with most D&D games. Here is something to consider.</p><p></p><p>1) Guns didn't eliminate armor instantaniously. For some reason, many people assume that the velosity of bullets has been a constant through out the years, which isn't the case.</p><p></p><p>2) Shield are generally useless against bullets, but concevably it could be expected that a magical shield, with the right enchantments might work.</p><p></p><p>3) Not all armor is created equal. Steel breastplates where sold in the late mid to late reniassance with a bullet test. Master craftsmant would actually shoot a bullet at the armor to chow how damage resistant it was. Usually you could see that the bullet had creased the armor, but not to signifigantly pierce the breastplates. Sometimes this test was conducted right infront of the client to be beyond question.</p><p></p><p>4) Canons are what really make a differance.</p><p></p><p>To understand how a game world might be if gun powder was used by everyday people you would have to take into consideration how the societies would view it's usefulness. </p><p></p><p>Societies like the Red Wizards are not likely to let gun powder into it's armies use for the simple fact that control over the masses that would have it might shift. But they would develop stratagies to work around it. </p><p></p><p>So let's see how two armies might stack up.</p><p></p><p>Lets take 50 1st level warriors with matchlock muskets (team A) against say a 10th level wizard and 20 1st level warriors (Team B)with longbows. </p><p></p><p>Both armies meet across a long even field. For the sake of arguement, we will say that the units see each other at 150 feet, the exact long range of a musket as per d20 rules.</p><p></p><p>I'll assume that Team A wins initiative thier soldiers stand in two ranks, front row kneeling, back row standing. Their ranks take up a space 10 feet by 125 feet. </p><p></p><p>Team b Is in two ranks as well but only take up a 10 x 50 square.</p><p>The wizard stands behind the ranks.</p><p>1a) The Muskets are loaded and prepaired to fire. </p><p>1b) The wizard casts Wall of Force it exceeds th area of fifty feet of cover, the archers now have 100% cover.</p><p>2a) The Muskets are fired to no affect, (Guns shoot straight to targets, no arc.)</p><p>2b) The Wizard casts Improved Invisiblity on himself.</p><p>3a) Muskets are reloaded.</p><p>3b) Wizard casts Haste on himself.</p><p>4a) Team A advances 15 Feet and fires to no effect.</p><p>4b) Wizard Casts Fly on himself</p><p>5a) Team a reloads.</p><p>5b) Team b prepares bows and arrows. Wizard files 90 feet to a Flanking position to the ememies side, (Left or right doesn't really matter.) </p><p>6a) Team a advances 15 feet and fires. No effect.</p><p>6b) Team b archers ready an action The will attack once the wizard launches lightning bolt.</p><p>7a) Team A reloads.</p><p>7b) Wizard lands at the 100 yard mark of the archers range. But off to the side So as to be 10 feet from the end of the enemy ranks when they pass him.</p><p>8a) The warriors advance and fire. They miss again now they are</p><p>105 five feet away.</p><p>8b) Archers hold action. Wizard holds action until Team a is in position for a lightning bolt.</p><p>9a) Team a reloads.</p><p>9b) Team B holds action.</p><p>10a) Team A advances....</p><p>On 10 a the wizard launches a 10 x 100 foot lightning bolt. The lightning will reach 40 of the warriors on Team A. Even if the all save for half damage it is most likely that all will die. Those that do not save will most likely die and if they didn't, well then all of thier equipment will have to make saves to not be destroyed. Gun powder will most likely burn, not explode, but burn up if no cause additional damage to the warriors.</p><p></p><p>If this doesn't take out most of team A. The wizard uses his extra partial action and launches a second lightning bolt. This will virtually assue that 40 members of Team A dies.</p><p></p><p>In addition the Archers launch their attacks, since the lightning bolt goes off. The each of the final 10 have a chance of getting two arrows apiece aimed at them.</p><p></p><p>You can guess how the end plays out.</p></blockquote><p></p>
[QUOTE="herald, post: 23576, member: 1112"] Guns are a sore spot with most D&D games. Here is something to consider. 1) Guns didn't eliminate armor instantaniously. For some reason, many people assume that the velosity of bullets has been a constant through out the years, which isn't the case. 2) Shield are generally useless against bullets, but concevably it could be expected that a magical shield, with the right enchantments might work. 3) Not all armor is created equal. Steel breastplates where sold in the late mid to late reniassance with a bullet test. Master craftsmant would actually shoot a bullet at the armor to chow how damage resistant it was. Usually you could see that the bullet had creased the armor, but not to signifigantly pierce the breastplates. Sometimes this test was conducted right infront of the client to be beyond question. 4) Canons are what really make a differance. To understand how a game world might be if gun powder was used by everyday people you would have to take into consideration how the societies would view it's usefulness. Societies like the Red Wizards are not likely to let gun powder into it's armies use for the simple fact that control over the masses that would have it might shift. But they would develop stratagies to work around it. So let's see how two armies might stack up. Lets take 50 1st level warriors with matchlock muskets (team A) against say a 10th level wizard and 20 1st level warriors (Team B)with longbows. Both armies meet across a long even field. For the sake of arguement, we will say that the units see each other at 150 feet, the exact long range of a musket as per d20 rules. I'll assume that Team A wins initiative thier soldiers stand in two ranks, front row kneeling, back row standing. Their ranks take up a space 10 feet by 125 feet. Team b Is in two ranks as well but only take up a 10 x 50 square. The wizard stands behind the ranks. 1a) The Muskets are loaded and prepaired to fire. 1b) The wizard casts Wall of Force it exceeds th area of fifty feet of cover, the archers now have 100% cover. 2a) The Muskets are fired to no affect, (Guns shoot straight to targets, no arc.) 2b) The Wizard casts Improved Invisiblity on himself. 3a) Muskets are reloaded. 3b) Wizard casts Haste on himself. 4a) Team A advances 15 Feet and fires to no effect. 4b) Wizard Casts Fly on himself 5a) Team a reloads. 5b) Team b prepares bows and arrows. Wizard files 90 feet to a Flanking position to the ememies side, (Left or right doesn't really matter.) 6a) Team a advances 15 feet and fires. No effect. 6b) Team b archers ready an action The will attack once the wizard launches lightning bolt. 7a) Team A reloads. 7b) Wizard lands at the 100 yard mark of the archers range. But off to the side So as to be 10 feet from the end of the enemy ranks when they pass him. 8a) The warriors advance and fire. They miss again now they are 105 five feet away. 8b) Archers hold action. Wizard holds action until Team a is in position for a lightning bolt. 9a) Team a reloads. 9b) Team B holds action. 10a) Team A advances.... On 10 a the wizard launches a 10 x 100 foot lightning bolt. The lightning will reach 40 of the warriors on Team A. Even if the all save for half damage it is most likely that all will die. Those that do not save will most likely die and if they didn't, well then all of thier equipment will have to make saves to not be destroyed. Gun powder will most likely burn, not explode, but burn up if no cause additional damage to the warriors. If this doesn't take out most of team A. The wizard uses his extra partial action and launches a second lightning bolt. This will virtually assue that 40 members of Team A dies. In addition the Archers launch their attacks, since the lightning bolt goes off. The each of the final 10 have a chance of getting two arrows apiece aimed at them. You can guess how the end plays out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
High fantasy and gunpowder, with a twist: How would such a world look like?
Top