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High Fantasy Modern Storyhour - The Long Road (updated December 7)
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<blockquote data-quote="RangerWickett" data-source="post: 2642168" data-attributes="member: 63"><p><strong><span style="font-size: 15px">Morgan McCool</span></strong></p><p><strong>CR 9</strong></p><p>Human Charismatic 6/Fast 4</p><p></p><p>Medium humanoid</p><p><strong>Init</strong> +3; <strong>Senses</strong> Spot -1, Listen -1</p><p><strong>Languages</strong> English</p><p></p><p><strong>AC</strong> 20, touch 20, flat-footed 20</p><p><strong>hp</strong> 51 (10 HD)</p><p><strong>Resist</strong> evasion, uncanny dodge</p><p><strong>Fort</strong> +5, <strong>Ref</strong> +8, <strong>Will</strong> +4</p><p></p><p><strong>Speed</strong> 30 feet (6 squares)</p><p><strong>Melee</strong> unarmed combat martial arts +9 (1d4)</p><p><strong>Ranged</strong> various firearms +5 (varies)</p><p><strong>Base Atk</strong> +6; <strong>Grp</strong> +6</p><p><strong>Atk Options</strong> magic, disarming (d20+9 against foe), captivate (DC 18)</p><p><strong>Combat Gear</strong> none</p><p></p><p><strong>Signature Spells</strong></p><ul> <li data-xf-list-type="ul"><em>Castigate</em> – Charm 4/Gen 4 for a short-range subtle two-word verbal command that can affect up to 8 targets within a 20-ft. radius.</li> <li data-xf-list-type="ul"><em>Catclaws</em> – Attack 4/Gen 0 for a +2 enhancement bonus to unarmed attack and damage.</li> <li data-xf-list-type="ul"><em>Evil Eye</em> – Charm 10/Gen 1 for a short-range subtle standard telepathic command.</li> <li data-xf-list-type="ul"><em>Hypnotic Gaze</em> – Charm 8/Gen 1 for a short-range subtle charm to render a creature helpless.</li> <li data-xf-list-type="ul"><em>Lingering Look of Lust</em> – Charm 8/Gen 0 to give Morgan +16 to Bluff checks for one minute, typically used to seduce someone he fancies.</li> <li data-xf-list-type="ul"><em>Mad Eye</em> – Illusion 4/Gen 1 for a phantasm that affects a single creature within 30 ft., making it see and hear a standard illusion.</li> <li data-xf-list-type="ul"><em>Ravenflight</em> – Transform 4/Gen 0 to transform into a raven.</li> <li data-xf-list-type="ul"><em>Ravenflight Eclipse</em> – Summon 3/Transform 4/Gen 0 to transform into a raven and summon a swarm of ravens for you to hide in.</li> <li data-xf-list-type="ul"><em>Shadowcat Guardian</em> – Summon 10/Gen 3 to get an obedient cat beast with displacement powers for one hour.</li> <li data-xf-list-type="ul"><em>Unseen Escape</em> – Illusion 7/Gen 0 to turn invisible for one minute.</li> <li data-xf-list-type="ul"><em>Withering Glare</em> – Attack 5/Gen 1 for a short-range blast of ill will, dealing 5d6 points of mental damage.</li> </ul><p></p><p><strong>Starting Occupation</strong> Adept; skill – Diplomacy; bonus feats – Arcane Skills and Witchcraft</p><p><strong>Abilities</strong> Str 10, Dex 16, Con 12, Int 13, Wis 8, Cha 15</p><p><strong>Feats</strong> Agile Riposte, Animism, Arcane Skills, Combat Expertise, Combat Martial Arts, Defensive Martial Arts, Dodge, Elusive Target, Improved Disarm, Iron Will, Weapon Finesse, Witchcraft</p><p><strong>Talents</strong> Captivate, Charm (women), Evasion, Favor, Uncanny Dodge</p><p><strong>Skills</strong> Bluff +11, Concentration +10, Diplomacy +17, Knowledge (arcane lore) +6, Spellcraft +7, Tumble +10</p><p><strong>Magical Skills</strong> Attack +7, Charm +13, Illusion +7, Summon +13, Transform +7</p><p><strong>Possessions</strong> Combat gear plus cel phone, finely-tailored suit with white rose in lapel</p><p></p><p><strong>Tactics</strong></p><p>Morgan has trained to fight against large groups of opponents. He does best when he can move into the midst of his opponents and use them as cover against each other. One of his favorite tricks is to move into melee combat with a gunman, then reach in, disarm his opponent of the gun, and then shoot the man with his own gun.</p><p></p><p>Morgan will turn his enemies against each other by dominating the mind of one with his evil eye, and if things look bad he will turn invisible or turn into a raven and flee. If he has time to prepare before combat, he’ll summon a fey cat with displacement abilities, and then enhance his melee attacks. Only rarely will he use his attack magic, and when he does he likes to cast the spell still and silent by expending his magical focus, so that he truly can seem to slay with a gaze. </p><p></p><p>Of course, Morgan recognizes the value in taking captives, so his Witchcraft attack spells deal mental damage. His animism spells, however, deal cold damage.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2642168, member: 63"] [b][size=4]Morgan McCool[/size] CR 9[/b] Human Charismatic 6/Fast 4 Medium humanoid [b]Init[/b] +3; [b]Senses[/b] Spot -1, Listen -1 [b]Languages[/b] English [b]AC[/b] 20, touch 20, flat-footed 20 [b]hp[/b] 51 (10 HD) [b]Resist[/b] evasion, uncanny dodge [b]Fort[/b] +5, [b]Ref[/b] +8, [b]Will[/b] +4 [b]Speed[/b] 30 feet (6 squares) [b]Melee[/b] unarmed combat martial arts +9 (1d4) [b]Ranged[/b] various firearms +5 (varies) [b]Base Atk[/b] +6; [b]Grp[/b] +6 [b]Atk Options[/b] magic, disarming (d20+9 against foe), captivate (DC 18) [b]Combat Gear[/b] none [b]Signature Spells[/b] [list][*][i]Castigate[/i] – Charm 4/Gen 4 for a short-range subtle two-word verbal command that can affect up to 8 targets within a 20-ft. radius. [*][i]Catclaws[/i] – Attack 4/Gen 0 for a +2 enhancement bonus to unarmed attack and damage. [*][i]Evil Eye[/i] – Charm 10/Gen 1 for a short-range subtle standard telepathic command. [*][i]Hypnotic Gaze[/i] – Charm 8/Gen 1 for a short-range subtle charm to render a creature helpless. [*][i]Lingering Look of Lust[/i] – Charm 8/Gen 0 to give Morgan +16 to Bluff checks for one minute, typically used to seduce someone he fancies. [*][i]Mad Eye[/i] – Illusion 4/Gen 1 for a phantasm that affects a single creature within 30 ft., making it see and hear a standard illusion. [*][i]Ravenflight[/i] – Transform 4/Gen 0 to transform into a raven. [*][i]Ravenflight Eclipse[/i] – Summon 3/Transform 4/Gen 0 to transform into a raven and summon a swarm of ravens for you to hide in. [*][i]Shadowcat Guardian[/i] – Summon 10/Gen 3 to get an obedient cat beast with displacement powers for one hour. [*][i]Unseen Escape[/i] – Illusion 7/Gen 0 to turn invisible for one minute. [*][i]Withering Glare[/i] – Attack 5/Gen 1 for a short-range blast of ill will, dealing 5d6 points of mental damage.[/list] [b]Starting Occupation[/b] Adept; skill – Diplomacy; bonus feats – Arcane Skills and Witchcraft [b]Abilities[/b] Str 10, Dex 16, Con 12, Int 13, Wis 8, Cha 15 [b]Feats[/b] Agile Riposte, Animism, Arcane Skills, Combat Expertise, Combat Martial Arts, Defensive Martial Arts, Dodge, Elusive Target, Improved Disarm, Iron Will, Weapon Finesse, Witchcraft [b]Talents[/b] Captivate, Charm (women), Evasion, Favor, Uncanny Dodge [b]Skills[/b] Bluff +11, Concentration +10, Diplomacy +17, Knowledge (arcane lore) +6, Spellcraft +7, Tumble +10 [b]Magical Skills[/b] Attack +7, Charm +13, Illusion +7, Summon +13, Transform +7 [b]Possessions[/b] Combat gear plus cel phone, finely-tailored suit with white rose in lapel [b]Tactics[/b] Morgan has trained to fight against large groups of opponents. He does best when he can move into the midst of his opponents and use them as cover against each other. One of his favorite tricks is to move into melee combat with a gunman, then reach in, disarm his opponent of the gun, and then shoot the man with his own gun. Morgan will turn his enemies against each other by dominating the mind of one with his evil eye, and if things look bad he will turn invisible or turn into a raven and flee. If he has time to prepare before combat, he’ll summon a fey cat with displacement abilities, and then enhance his melee attacks. Only rarely will he use his attack magic, and when he does he likes to cast the spell still and silent by expending his magical focus, so that he truly can seem to slay with a gaze. Of course, Morgan recognizes the value in taking captives, so his Witchcraft attack spells deal mental damage. His animism spells, however, deal cold damage. [/QUOTE]
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