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Story Hour
High Fantasy Modern Storyhour - The Long Road (updated December 7)
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<blockquote data-quote="RangerWickett" data-source="post: 2704994" data-attributes="member: 63"><p>I sadly don't have much mechanical information about Arthur . . . yet. I will say that, in a recent session, one PC recovered the scabbard Excalibur was kept in. He almost thought it was a waste of time, until he got it identified. As it was an artifact, I felt no need to actually stat out how it was created, but here's what it did:</p><p></p><p><em>Scabbard of Excalibur</em></p><p>You cannot die through hit point loss. Whenever you are reduced to less than 0 hit points, at the beginning of your next turn you heal up to 0 hit points. You can still be killed by a coup de grace, extreme fatal trauma (such as being crushed under a boulder), or death magic.</p><p></p><p>You cannot be disarmed against your will. Any sword you sheath in this scabbard for at least one minute is enhanced with life magic. For one minute after you draw it, the sword bypasses any damage reduction on undead, and can harm incorporeal undead as if it were a ghost touch weapon.</p><p></p><p> </p><p></p><p>This came in handy in Saturday's game because . . . well, I'll just have to get there. I'm a bit behind in the timeline of the game, though, so let me post a bit to try to catch up. I'll have to condense a few things to get to the good parts.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2704994, member: 63"] I sadly don't have much mechanical information about Arthur . . . yet. I will say that, in a recent session, one PC recovered the scabbard Excalibur was kept in. He almost thought it was a waste of time, until he got it identified. As it was an artifact, I felt no need to actually stat out how it was created, but here's what it did: [i]Scabbard of Excalibur[/i] You cannot die through hit point loss. Whenever you are reduced to less than 0 hit points, at the beginning of your next turn you heal up to 0 hit points. You can still be killed by a coup de grace, extreme fatal trauma (such as being crushed under a boulder), or death magic. You cannot be disarmed against your will. Any sword you sheath in this scabbard for at least one minute is enhanced with life magic. For one minute after you draw it, the sword bypasses any damage reduction on undead, and can harm incorporeal undead as if it were a ghost touch weapon. This came in handy in Saturday's game because . . . well, I'll just have to get there. I'm a bit behind in the timeline of the game, though, so let me post a bit to try to catch up. I'll have to condense a few things to get to the good parts. [/QUOTE]
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High Fantasy Modern Storyhour - The Long Road (updated December 7)
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