Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Story Hour
High Fantasy Modern Storyhour - The Long Road (updated December 7)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 2706155" data-attributes="member: 63"><p><em>October 30, 2005</em></p><p><em>4:00pm</em></p><p></p><p>(This entry will be a little briefer than usual, to help speed things along).</p><p></p><p>Raine contacts the group and tells them that she has gotten a little information. The man Robert killed is a British mercenary, known to be employed with a group of militant Canadian survivalists. U.S. Customs reports that they crossed into the states a few days ago. On a hunch, she checked Alaska’s border too, and found that a member of the same group was in Alaska in the right window to have shot Terry’s girlfriend. She doesn’t have any way to track them beyond that, though, but she suspects several more assassins may be in New Orleans.</p><p></p><p>Annoyed at hiding, John says he’s heading out. Robert tells him to be careful, but Nathan sees no immediate danger.</p><p></p><p>John goes to a business in the French Quarter, a small restaurant with a book store in back. A little over a month ago he received a letter, unsigned, saying he should come to this store in New Orleans for answers. The letter contained enough knowledge of the faint memories and fractured dreams John has been having for as long as he can remember that John is worried. Either the guy will tell him some secret about himself, or John will beat out of him an answer for how he knows so much. He finds it no coincidence that he has stumbled upon magic just as he was on his way here.</p><p></p><p>Unfortunately, for some reason John cannot enter the book store. A sign next to the door says, “Only those who are full will be allowed to shop. Please give your patronage to Parish’s Grill before coming in.”</p><p></p><p>Fullness is not something John is familiar with. He has never enjoyed the taste of food – it tastes like ashes to him, and while he knows that’s not how food is supposed to taste, he doesn’t understand how he knows. Try as he might, he cannot force himself to walk through the doorway into the bookstore. Irritated, he sits down in the restaurant, orders a large meal, and eats. The waitress senses something odd about him, and keeps offering him new dishes. He keeps eating until he starts to feel physically ill, then he pays and tries to go into the bookstore again.</p><p></p><p>He still can’t.</p><p></p><p>Finally he calls the others and tells them to come with him. They too have trouble getting in at first, except Terry, who had eaten his fill of Nana’s shrimp po-boys. Terry confirms that there is some defensive magic on the threshold. The rest of the group eats at the restaurant, and with John standing in the middle of them they’re able to press into the bookstore.</p><p></p><p>The young lady manning the desk tells them that the barrier’s meant to keep out vampires, since vampires are eternally hungry. This causes Nathan to jokingly say that John must be a vampire, not an angel.</p><p></p><p>At that, the woman manning the store realizes who John is, and she gets nervous and apologetic. She’s vaguely familiar with the whole Terra/Gaia thing, and she says that the store owner went to Gaia a little over a week ago to get a book for when John came, but he never came back. John is irritable, because he just wanted to find out what was up, not have to go track down a guy trapped on Gaia just to get some answers.</p><p></p><p>The rest of the group, however, is enthralled, since the store actually sells spellbooks, in addition to all manner of obscure and rare works of fiction.</p><p></p><p>“Is it legal to sell these?” Robert asks.</p><p></p><p>The shopkeeper looks at the stack of spellbooks Robert has picked up, which cover pretty much every major tradition of magic. “No one’s stopped us so far. You realize this one’s written in Arabic, right?”</p><p></p><p>Robert shrugs. “It looked important. How much will it be?”</p><p></p><p>The shopkeeper rings up the books. “$1,344.76.”</p><p></p><p>“Jesus,” Terry says. “Are you planning on learning magic now or something?”</p><p></p><p>Robert shakes his head. “What? No. Magic isn’t real. What are you talking about?”</p><p></p><p>John smokes while the rest of them shop, and feels hungry.</p><p></p><p style="text-align: center">* * *</p><p></p><p>After the sun sets, Nathan drives the group to the St. Louis cemetery, home of the crypt of Marie LaVeau, voodoo queen of New Orleans. Balthazaar and Scarpedin have gone off to the Audubon Zoo, and the group gets intermittent phone calls from Scarpedin. Time passes slowly, with the group hanging out near Marie LaVeau’s tomb as tour group after tour group goes by. From the look of things, they’ll be here all night.</p><p></p><p>Then, at 1 in the morning at the zoo, Balthazaar gives them a call. A group of Frenchmen and a group of local Rastafarians met at the jaguar enclosure, and their deal went sour. Guns blazed, one Rasta man fell into the jaguar enclosure, and the jaguars pounced on him. Balthazaar and Scarpedin took one of the French men prisoner and found out that they were trying to buy a key to LaVeau’s tomb from the Rastafarians, but the key was on the guy who is now being eaten by jaguars.</p><p></p><p>Thankfully for them, Scarpedin has a sword. Balthazaar says they have the key in their possession.</p><p></p><p>The rest of the group continue to wait at the cemetery, with Robert reading the books he bought while Terry gives John a basic lesson on how healing magic works. To Terry’s surprise, John seems to have a knack for it, which should not be possible since he doesn’t have a ghost. Nathan, of course, insists that he has seen John’s aura, and that John is either an angel or a vampire, so it’s natural he’d be good at healing.</p><p></p><p>It’s nearly 4 in the morning, and they send John off to get coffee for the group. When he returns, he says that there was a group of cops looking at Nathan’s BMW, talking on walkie-talkies. Nathan is about to go see what the problem is, when the group as a whole suddenly decides they should move away from the tomb. Terry and John are the first to break out of it, recognizing that someone was charming them. They alert the others and Terry dispels the charm, and then they hurry back to the tomb, just in time to see two guys with a cutting torch, trying to cut their way inside.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2706155, member: 63"] [i]October 30, 2005 4:00pm[/i] (This entry will be a little briefer than usual, to help speed things along). Raine contacts the group and tells them that she has gotten a little information. The man Robert killed is a British mercenary, known to be employed with a group of militant Canadian survivalists. U.S. Customs reports that they crossed into the states a few days ago. On a hunch, she checked Alaska’s border too, and found that a member of the same group was in Alaska in the right window to have shot Terry’s girlfriend. She doesn’t have any way to track them beyond that, though, but she suspects several more assassins may be in New Orleans. Annoyed at hiding, John says he’s heading out. Robert tells him to be careful, but Nathan sees no immediate danger. John goes to a business in the French Quarter, a small restaurant with a book store in back. A little over a month ago he received a letter, unsigned, saying he should come to this store in New Orleans for answers. The letter contained enough knowledge of the faint memories and fractured dreams John has been having for as long as he can remember that John is worried. Either the guy will tell him some secret about himself, or John will beat out of him an answer for how he knows so much. He finds it no coincidence that he has stumbled upon magic just as he was on his way here. Unfortunately, for some reason John cannot enter the book store. A sign next to the door says, “Only those who are full will be allowed to shop. Please give your patronage to Parish’s Grill before coming in.” Fullness is not something John is familiar with. He has never enjoyed the taste of food – it tastes like ashes to him, and while he knows that’s not how food is supposed to taste, he doesn’t understand how he knows. Try as he might, he cannot force himself to walk through the doorway into the bookstore. Irritated, he sits down in the restaurant, orders a large meal, and eats. The waitress senses something odd about him, and keeps offering him new dishes. He keeps eating until he starts to feel physically ill, then he pays and tries to go into the bookstore again. He still can’t. Finally he calls the others and tells them to come with him. They too have trouble getting in at first, except Terry, who had eaten his fill of Nana’s shrimp po-boys. Terry confirms that there is some defensive magic on the threshold. The rest of the group eats at the restaurant, and with John standing in the middle of them they’re able to press into the bookstore. The young lady manning the desk tells them that the barrier’s meant to keep out vampires, since vampires are eternally hungry. This causes Nathan to jokingly say that John must be a vampire, not an angel. At that, the woman manning the store realizes who John is, and she gets nervous and apologetic. She’s vaguely familiar with the whole Terra/Gaia thing, and she says that the store owner went to Gaia a little over a week ago to get a book for when John came, but he never came back. John is irritable, because he just wanted to find out what was up, not have to go track down a guy trapped on Gaia just to get some answers. The rest of the group, however, is enthralled, since the store actually sells spellbooks, in addition to all manner of obscure and rare works of fiction. “Is it legal to sell these?” Robert asks. The shopkeeper looks at the stack of spellbooks Robert has picked up, which cover pretty much every major tradition of magic. “No one’s stopped us so far. You realize this one’s written in Arabic, right?” Robert shrugs. “It looked important. How much will it be?” The shopkeeper rings up the books. “$1,344.76.” “Jesus,” Terry says. “Are you planning on learning magic now or something?” Robert shakes his head. “What? No. Magic isn’t real. What are you talking about?” John smokes while the rest of them shop, and feels hungry. [center]* * *[/center] After the sun sets, Nathan drives the group to the St. Louis cemetery, home of the crypt of Marie LaVeau, voodoo queen of New Orleans. Balthazaar and Scarpedin have gone off to the Audubon Zoo, and the group gets intermittent phone calls from Scarpedin. Time passes slowly, with the group hanging out near Marie LaVeau’s tomb as tour group after tour group goes by. From the look of things, they’ll be here all night. Then, at 1 in the morning at the zoo, Balthazaar gives them a call. A group of Frenchmen and a group of local Rastafarians met at the jaguar enclosure, and their deal went sour. Guns blazed, one Rasta man fell into the jaguar enclosure, and the jaguars pounced on him. Balthazaar and Scarpedin took one of the French men prisoner and found out that they were trying to buy a key to LaVeau’s tomb from the Rastafarians, but the key was on the guy who is now being eaten by jaguars. Thankfully for them, Scarpedin has a sword. Balthazaar says they have the key in their possession. The rest of the group continue to wait at the cemetery, with Robert reading the books he bought while Terry gives John a basic lesson on how healing magic works. To Terry’s surprise, John seems to have a knack for it, which should not be possible since he doesn’t have a ghost. Nathan, of course, insists that he has seen John’s aura, and that John is either an angel or a vampire, so it’s natural he’d be good at healing. It’s nearly 4 in the morning, and they send John off to get coffee for the group. When he returns, he says that there was a group of cops looking at Nathan’s BMW, talking on walkie-talkies. Nathan is about to go see what the problem is, when the group as a whole suddenly decides they should move away from the tomb. Terry and John are the first to break out of it, recognizing that someone was charming them. They alert the others and Terry dispels the charm, and then they hurry back to the tomb, just in time to see two guys with a cutting torch, trying to cut their way inside. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
High Fantasy Modern Storyhour - The Long Road (updated December 7)
Top