Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Story Hour
High Fantasy Modern Storyhour - The Long Road (updated December 7)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="RangerWickett" data-source="post: 2747190" data-attributes="member: 63"><p><em>Halloween</em></p><p><em>4:30 pm</em></p><p></p><p>"Shopping time," Nathan announces. "Where are Robert and our wizard friend?"</p><p></p><p>Scarpedin, sitting with his feet up on the table, doesn't look up. He's busy staring at his cel phone, a confused look on his face, but he nods briefly toward the bar's entrance.</p><p></p><p>"Belladonna scared them off. And then she went to go get into costume. She said you'd drive us back. You're going to drive us back, right?"</p><p></p><p>Nathan nods. "Yes, but I was hoping to speak with Terry before-"</p><p></p><p>"Look, we don't need them to have fun." Scarpedin closes his phone and looks up at Nathan. "They got kicked out of the party, right?"</p><p></p><p>"Undoubtedly," Nathan says.</p><p></p><p>"Alright then." Scarpedin stands, slaps John on the arm, and waves for him to follow. "Come on man. Shopping time."</p><p></p><p>John stretches out his "What?" so that it sounds almost vengeful. He draws on his cigarette.</p><p></p><p>"I need to pick up a radio jammer," Nathan says. "And something to deal with a mini-gun. You wouldn't happen to have any ideas, would you John?"</p><p></p><p>John sighs. "Not another vision."</p><p></p><p>"Your visions suck," Scarpedin says. "I nearly got eaten by a jaguar thanks to you."</p><p></p><p>"Oh, no," Nathan says, "this one's important. There's going to be a bomb at the mansion tonight at the party. I need a radio jammer to keep them from sending the signal to detonate."</p><p></p><p>People at nearby tables look over in curiosity. Sure it's Halloween, but with the recent terrorist attack in Texas, people are on edge.</p><p></p><p>"Can we have this conversation outside?" John asks.</p><p></p><p>Once they're out of the bar and on the way to where he parked his car, Nathan explains his vision. John and Nathan discuss how to handle the possibility of a bombing at the mansion, since they want to capture the people responsible, so they can't just get the party cancelled. They're going to need to tread a narrow line, but Nathan is confident they can make it work. He'll pick up a radio jammer, and they'll be waiting in his car to chase after the armored truck. Nathan wants to let the police know what's up, but again, if he changes things too much, the events of his vision might never happen. He feels safer just solving specific problems, like exploding mansions. And mini-guns.</p><p></p><p>"So," Nathan says, "how do we deal with a man in body armor with a mini-gun."</p><p></p><p>"Take it away from him," Scarpedin says.</p><p></p><p>John chuckles.</p><p></p><p>"Sh*t, I'm serious. British man, you're psychic, and you're supposed to be an angel or something. Just, y'know, use magic."</p><p></p><p>"Sorry, chap," Nathan says. "I can't control people's minds. Not that I would if I could, y'know, because it's kinda creepy, but I just can't do it."</p><p></p><p>"Oh yes," Scarpedin says, mocking, "it's 'impossible.' Let me tell you what's impossible. Impossible is me getting propositions for phone sex from an elf, that's what's impossible. Impossible is fighting vampires. That sh*t ain't <em>real</em>! Impossible is my life, man."</p><p></p><p>"Duly noted," Nathan says. "I wonder if I could get armored plating installed before the party. . . . And did you say phone sex?"</p><p></p><p>Scarpedin looks embarrassed. "She said she was going to send me pictures of her getting undressed. F*cking elves."</p><p></p><p>"Let's get going," John says.</p><p></p><p>Nathan takes a minute to check his car for tampering -- including any possible bombs -- and when he's confident they're safe, they leave, going shopping. They have a few hours before the party, so Nathan methodically calls Balthazaar at the Bureau to warn them about what he foresees happening at the mansion, and to ask where he could buy a radio jammer. As Nathan suspected, the former Bureau agent has no trouble getting him in touch with a dealer in illegal electronics.</p><p></p><p>Unfortunately, however, no one can think of a way to protect against a mini-gun. A little desperately, they spend an hour checking into local magic shops, antiquities dealers, and voodoo haunts, looking for protective magic. Nathan picks up an antique pistol, c. 1790, along with bullets made of iron, which he hopes would be useful against fey. He also buys a fine French cavalry hat with a feather in it. </p><p></p><p>John doesn't talk much during this, and when he asks to borrow someone's cel phone to call Robert, they realize that none of them have his number.</p><p></p><p>For his part, Scarpedin is only slightly annoying during the shopping excursion. Growing increasingly disgruntled with the man's impatience and abrasive demeanor, Nathan tries to get the man off his case by telling him that one of the antiques in the store is magical. Immediately, Scarpedin writes a cheque (no doubt which will bounce), and purchases the item -- a prayer bead necklace which, Nathan determines with a reading, once belonged to a former Dalai Lama.</p><p></p><p>"What does it do?" Scarpedin asks.</p><p></p><p>"I don't know," Nathan says, half-smiling in fake apology. "But I'm sure it was worth the eight thousand dollars. Come along now, we've got a party to get to."</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2747190, member: 63"] [i]Halloween 4:30 pm[/i] "Shopping time," Nathan announces. "Where are Robert and our wizard friend?" Scarpedin, sitting with his feet up on the table, doesn't look up. He's busy staring at his cel phone, a confused look on his face, but he nods briefly toward the bar's entrance. "Belladonna scared them off. And then she went to go get into costume. She said you'd drive us back. You're going to drive us back, right?" Nathan nods. "Yes, but I was hoping to speak with Terry before-" "Look, we don't need them to have fun." Scarpedin closes his phone and looks up at Nathan. "They got kicked out of the party, right?" "Undoubtedly," Nathan says. "Alright then." Scarpedin stands, slaps John on the arm, and waves for him to follow. "Come on man. Shopping time." John stretches out his "What?" so that it sounds almost vengeful. He draws on his cigarette. "I need to pick up a radio jammer," Nathan says. "And something to deal with a mini-gun. You wouldn't happen to have any ideas, would you John?" John sighs. "Not another vision." "Your visions suck," Scarpedin says. "I nearly got eaten by a jaguar thanks to you." "Oh, no," Nathan says, "this one's important. There's going to be a bomb at the mansion tonight at the party. I need a radio jammer to keep them from sending the signal to detonate." People at nearby tables look over in curiosity. Sure it's Halloween, but with the recent terrorist attack in Texas, people are on edge. "Can we have this conversation outside?" John asks. Once they're out of the bar and on the way to where he parked his car, Nathan explains his vision. John and Nathan discuss how to handle the possibility of a bombing at the mansion, since they want to capture the people responsible, so they can't just get the party cancelled. They're going to need to tread a narrow line, but Nathan is confident they can make it work. He'll pick up a radio jammer, and they'll be waiting in his car to chase after the armored truck. Nathan wants to let the police know what's up, but again, if he changes things too much, the events of his vision might never happen. He feels safer just solving specific problems, like exploding mansions. And mini-guns. "So," Nathan says, "how do we deal with a man in body armor with a mini-gun." "Take it away from him," Scarpedin says. John chuckles. "Sh*t, I'm serious. British man, you're psychic, and you're supposed to be an angel or something. Just, y'know, use magic." "Sorry, chap," Nathan says. "I can't control people's minds. Not that I would if I could, y'know, because it's kinda creepy, but I just can't do it." "Oh yes," Scarpedin says, mocking, "it's 'impossible.' Let me tell you what's impossible. Impossible is me getting propositions for phone sex from an elf, that's what's impossible. Impossible is fighting vampires. That sh*t ain't [i]real[/i]! Impossible is my life, man." "Duly noted," Nathan says. "I wonder if I could get armored plating installed before the party. . . . And did you say phone sex?" Scarpedin looks embarrassed. "She said she was going to send me pictures of her getting undressed. F*cking elves." "Let's get going," John says. Nathan takes a minute to check his car for tampering -- including any possible bombs -- and when he's confident they're safe, they leave, going shopping. They have a few hours before the party, so Nathan methodically calls Balthazaar at the Bureau to warn them about what he foresees happening at the mansion, and to ask where he could buy a radio jammer. As Nathan suspected, the former Bureau agent has no trouble getting him in touch with a dealer in illegal electronics. Unfortunately, however, no one can think of a way to protect against a mini-gun. A little desperately, they spend an hour checking into local magic shops, antiquities dealers, and voodoo haunts, looking for protective magic. Nathan picks up an antique pistol, c. 1790, along with bullets made of iron, which he hopes would be useful against fey. He also buys a fine French cavalry hat with a feather in it. John doesn't talk much during this, and when he asks to borrow someone's cel phone to call Robert, they realize that none of them have his number. For his part, Scarpedin is only slightly annoying during the shopping excursion. Growing increasingly disgruntled with the man's impatience and abrasive demeanor, Nathan tries to get the man off his case by telling him that one of the antiques in the store is magical. Immediately, Scarpedin writes a cheque (no doubt which will bounce), and purchases the item -- a prayer bead necklace which, Nathan determines with a reading, once belonged to a former Dalai Lama. "What does it do?" Scarpedin asks. "I don't know," Nathan says, half-smiling in fake apology. "But I'm sure it was worth the eight thousand dollars. Come along now, we've got a party to get to." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
High Fantasy Modern Storyhour - The Long Road (updated December 7)
Top