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High Fantasy Modern Storyhour - The Long Road (updated December 7)
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<blockquote data-quote="RangerWickett" data-source="post: 2866262" data-attributes="member: 63"><p><strong>Session Eleven, part three</strong></p><p></p><p>It's like having two squabbling kids in the backseat. Wiji-wiji is refusing to speak (or at least speak in English), and Scarpedin is talking to his imaginary friend, Terry. Jenny has parked at a Wal-Mart, and Robert goes in to buy games to keep Wiji-wiji entertained. Jenny stays in the car, listening with the aid of a translation charm, but pretending not to be paying too much attention. She knows that if the Chief were in charge, he would never have found himself in the position of a babysitter.</p><p></p><p>Of course, the Chief probably would just have arrested the group and seized the bracelet Terry is bonded to, rather than put up with the sort of smart-ass remarks she's coming to expect from these folks. Even Robert, who puts on a good show of being charming, suave, and polite, is not quite smooth enough to hide his true feelings. Jenny's had a lot of experience dealing with criminals and liars, and it bothers her a little that Robert is the best liar she has met.</p><p></p><p>It bothers her even more than she's rather attracted to him.</p><p></p><p>From the back seat, Scarpedin begins cursing. Jenny turns to see what the commotion is, just in time to witness what resembles a moment out of a Jackie Chan movie. Scarpedin has apparently gotten fed up with something, and is trying to grab Wiji-wiji, and in response the fey unbuckles Scarpedin's seatbelt, wraps it around the man's arms, rebuckles the belt into the middle seat lock, then unbuckles his own seatbelt, slips out of the harness, throws it across Scarpedin's head and around his neck, then buckles it into Scarpedin's belt lock.</p><p></p><p>The end result is that Scarpedin is pinned with his arms stuck to his chest. Wiji-wiji grins to Jenny, leans back in his seat, and pulls out some sort of hand-held electronic device. She hears sounds of a video game coming from it.</p><p></p><p>"Are you alright?" she asks Scarpedin.</p><p></p><p>Head pinned to the back seat, Scarpedin nods weakly. "Yeah, I'm cool."</p><p></p><p>A little later, Jenny gets a call from Agent Cavers, who went out with Nathan and John to the Irish pub. Cavers tells Jenny that they’ve solved the problem at the tavern – it was coming up on the anniversary of the death of a ghost who was stuck in a pipe, but they’re going to exorcise the ghost. They should have that finished in less than ten minutes, with another half hour or so to adjust the memories of the tavern staff and customers. Jenny gives her approval on this.</p><p></p><p>However, there’s another issue they’re going to investigate before the night’s out. A strange man came into the pub and left as soon as he got a look at Cavers, which makes her think the man might be trying to hide from the Bureau.</p><p></p><p>At this point in the conversation Cavers hesitates, saying Nathan just slumped over. A moment later Nathan wakes up, saying he’s had a horrible vision of a woman being kidnapped and killed. After a moment of thought, Jenny tells Cavers to call in one of their freelancers – Ian Sunstrom – and work with him to handle the situation. They’re so short-staffed that at this time of night they’re going to need to call in some outside help.</p><p></p><p>Cavers asks if Jenny plans to come in on this herself, but Jenny plans to keep the group split up, so in case anyone’s trying to target them, they’ll have to split their resources. But she does plan to head back to the Bureau office, where things are more secure. Jenny ends the call, just as she sees Robert coming out of the Wal-Mart.</p><p></p><p>Wiji-wiji leans forward and smiles at Jenny. He speaks in Japanese, and makes a modest request. Jenny hides her nervousness, and nods slightly in agreement so Scarpedin won’t realize she knows what the fey is saying.</p><p></p><p>Robert rolls a cart up to the door, full of bags full of games. Jenny opens the trunk, then gets out to help Robert stow all his purchases.</p><p></p><p>“So Jenny,” Robert asks, “did everything go smooth while I was away? Scarpedin didn’t give you a hard time, did he?”</p><p></p><p>“No,” Jenny says. “Hey Robert, would you be willing to spend a few more hours out, to help me relax? I know a club not too far from here, and there’s an arcade there to keep these two occupied.”</p><p></p><p>“Sure,” Robert says. Then he pauses and sighs. “Is it a bad sign that I’m completely alright with going out clubbing with a Japanese fairy and the ghost of my dead friend?”</p><p></p><p>Jenny shrugs. “You learn to cope. You’re also going out because an attractive lady asked you to go with her.”</p><p></p><p>Robert nods in understanding.</p><p></p><p style="text-align: center">* * *</p><p></p><p>After some divinations, investigative police work, and some hunches, Nathan determines that the woman he saw in his vision is going to be killed at Bonaventure Cemetery, the larger of the two major historical cemeteries in Savannah. It’s only a few blocks from the Bureau office, so they decide to link up with a bit more aid and then investigate.</p><p></p><p>Despite Agent Cavers’s statement that she needs to ‘clean’ the scene at Gallogly’s Tavern, Nathan insists that they bring along Bonnie. He has a hunch that his visions here in Savannah are related, and he vaguely recalls having another vision with Bonnie previously. He thinks she’ll be useful. When Cavers admits that they’re going to be getting help from a freelancer anyway – one Ian Sunstrom – that clinches it for Nathan. They bring Bonnie along.</p><p></p><p>What surprises Nathan the most is Bonnie’s eagerness to come. All she stops for is to fill up two flasks with whiskey, and then she bids her boss goodnight.</p><p></p><p>On the road, Bonnie asks what brought them to Savannah, but John warns Nathan not to go spreading secret information. Bonnie seems a bit too buzzed to worry about it, though, and she drops the questions.</p><p></p><p>Outside the Bureau parking deck, they meet their freelance help, Ian Sunstrom. He’s tall, with long red hair, a smug expression, and a long black trenchcoat. Nathan and John confer for a moment, and decide he looks like Eric Stoltz. Nathan does a quick reading while they’re getting out of the car to greet the man, and he sees a bleak humanoid shape hovering behind Ian – his ghost. Nathan concentrates, and the darkness resolves into an aged man dressed as an Italian cardinal from centuries ago. The ghost, worryingly, looks like Peter Cushing, who played Grand Moff Tarkin in Star Wars.</p><p></p><p>Then the ghost sneers directly at Nathan, and Nathan’s reading is interrupted as a fierce head-ache strikes him.</p><p></p><p>“Sorry about that,” Ian says. He has a rugged southern accent. “George gets a little pissy around strangers unless they’re good Christians.”</p><p></p><p>“George?” Bonnie asks.</p><p></p><p>Ian gestures to the empty space beside him. “Giovanni. My ghost.”</p><p></p><p>“I’m Christian,” Nathan says defensively. “Your ghost has no reason to dislike me.”</p><p></p><p>Ian asks, “You Catholic, Pip?”</p><p></p><p>“No,” Nathan says.</p><p></p><p>Ian smiles. “Well, then he hates you.”</p><p></p><p>Bonnie says, “I’m Catholic.”</p><p></p><p>Ian shakes his head. “Do you have a c*ck?”</p><p></p><p>Bonnie scoffs and shakes her head.</p><p></p><p>“You’re talking,” Ian says, “and you’re a woman, so he hates you. Don’t worry though, he hates me more.”</p><p></p><p>Ian lifts the pendant around his neck – an ankh.</p><p></p><p>John clears his throat. “This is real fun, but what are you here to do?”</p><p></p><p>Agent Cavers says, “Mr. Sunstrom, you’re to assist us on a potentially dangerous mission. Compensation will be as usual, or double if combat is involved. You understand of course that you’re to be discreet.”</p><p></p><p>“Yup,” Ian says. He grins to the others. “A thousand bucks for one night’s work, and they don’t arrest me for shootin’ people. Best job I ever had.”</p><p></p><p>While Nathan and John exchange concerned looks, Ian opens the driver’s door of his car, moves a shotgun out of the way into the passenger seat, then gets in. He starts his car and looks expectantly to Nathan.</p><p></p><p>“C’mon Pip, I don’t charge by the hour.”</p><p></p><p>A minute later, the two cars are on the way to Bonaventure Cemetery.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2866262, member: 63"] [b]Session Eleven, part three[/b] It's like having two squabbling kids in the backseat. Wiji-wiji is refusing to speak (or at least speak in English), and Scarpedin is talking to his imaginary friend, Terry. Jenny has parked at a Wal-Mart, and Robert goes in to buy games to keep Wiji-wiji entertained. Jenny stays in the car, listening with the aid of a translation charm, but pretending not to be paying too much attention. She knows that if the Chief were in charge, he would never have found himself in the position of a babysitter. Of course, the Chief probably would just have arrested the group and seized the bracelet Terry is bonded to, rather than put up with the sort of smart-ass remarks she's coming to expect from these folks. Even Robert, who puts on a good show of being charming, suave, and polite, is not quite smooth enough to hide his true feelings. Jenny's had a lot of experience dealing with criminals and liars, and it bothers her a little that Robert is the best liar she has met. It bothers her even more than she's rather attracted to him. From the back seat, Scarpedin begins cursing. Jenny turns to see what the commotion is, just in time to witness what resembles a moment out of a Jackie Chan movie. Scarpedin has apparently gotten fed up with something, and is trying to grab Wiji-wiji, and in response the fey unbuckles Scarpedin's seatbelt, wraps it around the man's arms, rebuckles the belt into the middle seat lock, then unbuckles his own seatbelt, slips out of the harness, throws it across Scarpedin's head and around his neck, then buckles it into Scarpedin's belt lock. The end result is that Scarpedin is pinned with his arms stuck to his chest. Wiji-wiji grins to Jenny, leans back in his seat, and pulls out some sort of hand-held electronic device. She hears sounds of a video game coming from it. "Are you alright?" she asks Scarpedin. Head pinned to the back seat, Scarpedin nods weakly. "Yeah, I'm cool." A little later, Jenny gets a call from Agent Cavers, who went out with Nathan and John to the Irish pub. Cavers tells Jenny that they’ve solved the problem at the tavern – it was coming up on the anniversary of the death of a ghost who was stuck in a pipe, but they’re going to exorcise the ghost. They should have that finished in less than ten minutes, with another half hour or so to adjust the memories of the tavern staff and customers. Jenny gives her approval on this. However, there’s another issue they’re going to investigate before the night’s out. A strange man came into the pub and left as soon as he got a look at Cavers, which makes her think the man might be trying to hide from the Bureau. At this point in the conversation Cavers hesitates, saying Nathan just slumped over. A moment later Nathan wakes up, saying he’s had a horrible vision of a woman being kidnapped and killed. After a moment of thought, Jenny tells Cavers to call in one of their freelancers – Ian Sunstrom – and work with him to handle the situation. They’re so short-staffed that at this time of night they’re going to need to call in some outside help. Cavers asks if Jenny plans to come in on this herself, but Jenny plans to keep the group split up, so in case anyone’s trying to target them, they’ll have to split their resources. But she does plan to head back to the Bureau office, where things are more secure. Jenny ends the call, just as she sees Robert coming out of the Wal-Mart. Wiji-wiji leans forward and smiles at Jenny. He speaks in Japanese, and makes a modest request. Jenny hides her nervousness, and nods slightly in agreement so Scarpedin won’t realize she knows what the fey is saying. Robert rolls a cart up to the door, full of bags full of games. Jenny opens the trunk, then gets out to help Robert stow all his purchases. “So Jenny,” Robert asks, “did everything go smooth while I was away? Scarpedin didn’t give you a hard time, did he?” “No,” Jenny says. “Hey Robert, would you be willing to spend a few more hours out, to help me relax? I know a club not too far from here, and there’s an arcade there to keep these two occupied.” “Sure,” Robert says. Then he pauses and sighs. “Is it a bad sign that I’m completely alright with going out clubbing with a Japanese fairy and the ghost of my dead friend?” Jenny shrugs. “You learn to cope. You’re also going out because an attractive lady asked you to go with her.” Robert nods in understanding. [center]* * *[/center] After some divinations, investigative police work, and some hunches, Nathan determines that the woman he saw in his vision is going to be killed at Bonaventure Cemetery, the larger of the two major historical cemeteries in Savannah. It’s only a few blocks from the Bureau office, so they decide to link up with a bit more aid and then investigate. Despite Agent Cavers’s statement that she needs to ‘clean’ the scene at Gallogly’s Tavern, Nathan insists that they bring along Bonnie. He has a hunch that his visions here in Savannah are related, and he vaguely recalls having another vision with Bonnie previously. He thinks she’ll be useful. When Cavers admits that they’re going to be getting help from a freelancer anyway – one Ian Sunstrom – that clinches it for Nathan. They bring Bonnie along. What surprises Nathan the most is Bonnie’s eagerness to come. All she stops for is to fill up two flasks with whiskey, and then she bids her boss goodnight. On the road, Bonnie asks what brought them to Savannah, but John warns Nathan not to go spreading secret information. Bonnie seems a bit too buzzed to worry about it, though, and she drops the questions. Outside the Bureau parking deck, they meet their freelance help, Ian Sunstrom. He’s tall, with long red hair, a smug expression, and a long black trenchcoat. Nathan and John confer for a moment, and decide he looks like Eric Stoltz. Nathan does a quick reading while they’re getting out of the car to greet the man, and he sees a bleak humanoid shape hovering behind Ian – his ghost. Nathan concentrates, and the darkness resolves into an aged man dressed as an Italian cardinal from centuries ago. The ghost, worryingly, looks like Peter Cushing, who played Grand Moff Tarkin in Star Wars. Then the ghost sneers directly at Nathan, and Nathan’s reading is interrupted as a fierce head-ache strikes him. “Sorry about that,” Ian says. He has a rugged southern accent. “George gets a little pissy around strangers unless they’re good Christians.” “George?” Bonnie asks. Ian gestures to the empty space beside him. “Giovanni. My ghost.” “I’m Christian,” Nathan says defensively. “Your ghost has no reason to dislike me.” Ian asks, “You Catholic, Pip?” “No,” Nathan says. Ian smiles. “Well, then he hates you.” Bonnie says, “I’m Catholic.” Ian shakes his head. “Do you have a c*ck?” Bonnie scoffs and shakes her head. “You’re talking,” Ian says, “and you’re a woman, so he hates you. Don’t worry though, he hates me more.” Ian lifts the pendant around his neck – an ankh. John clears his throat. “This is real fun, but what are you here to do?” Agent Cavers says, “Mr. Sunstrom, you’re to assist us on a potentially dangerous mission. Compensation will be as usual, or double if combat is involved. You understand of course that you’re to be discreet.” “Yup,” Ian says. He grins to the others. “A thousand bucks for one night’s work, and they don’t arrest me for shootin’ people. Best job I ever had.” While Nathan and John exchange concerned looks, Ian opens the driver’s door of his car, moves a shotgun out of the way into the passenger seat, then gets in. He starts his car and looks expectantly to Nathan. “C’mon Pip, I don’t charge by the hour.” A minute later, the two cars are on the way to Bonaventure Cemetery. [/QUOTE]
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