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High Fantasy Modern Storyhour - The Long Road (updated December 7)
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<blockquote data-quote="RangerWickett" data-source="post: 2990365" data-attributes="member: 63"><p>I don't know if I'll get a chance to update this before Gen Con, but once I get back I'll plan to update regularly.</p><p></p><p> </p><p>Brief aside:</p><p></p><p>Due to my recent fascination with the show 24, I've realized that, with a bit of reworking, I could probably fit in a few more plot threads and take the New Orleans set of adventures and stretch them into 24 separate episodes.</p><p></p><p>You have five main groups. The PCs, the Bureau, the Lee family, the Canadian terrorists (heheh), and the Rastafarian voodoo folks. I have to shift the time a bit to make things work out, and I have to add a new section so that the whole story could be contained in 24 hours, instead of spanning weeks like it does in the game. My main difficulty here is that I want to include the Renaissance Festival, so I can have some of the build-up to the main plot, and so I can have Wiji-wiji. I think I might have to drop him for this shortened version, though.</p><p></p><p>2pm to 3pm. Bureau agent Raine is watching the news about a terrorist bombing of the Neches River Bridge in Texas overnight. Meanwhile, unlikely heroes (the PCs) are coming into town, Nathan driving with the rest of the group sleeping in the car. Get to a hotel, rest for a bit and recuperate. Get a hot shower scene with Belladonna. Meanwhile, Raine is coordinating with the Savannah Bureau, learning that there's still no word on why the two worlds are separate, but that there's a lead from some odd reports coming out of Texas.</p><p></p><p>We have a phone call between Belladonna and her father, and then show Adrien Lee and Maurice Boudreaux preparing for the party. PCs call the Bureau, and just as they're about to leave, Robert arrives, tired. We cut to Balthazaar while he's in the middle of a fight with a vampire, but vampire gets away. PCs meet the Bureau, and Balthazaar shows up. Then we cut back to the hotel, where Robert fends off the Canadian George Clooney assassin.</p><p></p><p></p><p>3pm to 4pm. PCs get report that Robert's wounded. Fill rest of episode with Bureau trying to track down assassin's accomplice. Eventually they get a suspect with information about some sort of deal going down later this afternoon, at the zoo. Meanwhile, PCs move into Belladonna's place, then go and visit a magical bookstore for John's sake. While shopping for costumes Nathan has a vision of the zoo. Before they can react, Canadian terrorists attack and attempt to kill Terry, and we have an escape in a car. This is a new scene, which I need so I can establish Terry is the primary target.</p><p></p><p>4pm to 5pm. Scarpedin goes to the zoo while everyone else tries to avoid the Canadians. I invent a subplot with Adrien Lee and Maurice Boudreaux, something that displays their friendship but a potential for a rift. End with afternoon shoot-out and battle at the big cat section of the Audubon Zoo.</p><p></p><p>5pm to 6pm. Graveyard events. Learn something (which wasn't in the actual adventure, but which is needed to keep the tension up) about that there's going to be danger on Gaia, and that the Bureau agents trapped there will die if they're not freed before midnight.</p><p></p><p>6pm to 7pm. Work in a new quest. The PCs need to get some sort of special item to help Terry focus his plane shift power. This involves chasing down some bad guys who aren't related to the main plot much. Cops get involved and try to chase the PCs, and they escape with the aid of Balthazaar, getting to Belladonna's house and planeshifting right at the last minute (because everything in 24 has to be Awesome).</p><p></p><p>7pm to 8pm. Go over to Gaia, and have some hard times. Not sure what, but they run across the secret keeper.</p><p></p><p>8pm to 9pm. Get to Bureau office on Gaia. Kill guard vampires, then have to get a spell to free the agents from magical control so they can defend themselves. Realize more vamps are on the way, and they won't be able to escape before the vampire's attack.</p><p></p><p>9pm to 10pm. Set up defenses against vampires, fight them off, rescue Bureau agents.</p><p></p><p>10pm to 11pm. Get back from Gaia, celebrate. Visions involving vampires, and a vision that meta-comments on the style -- the vision starts with "the following takes place between 1am and 2am," and then briefly flashes events from later that evening. While the PCs are partying, follow the Bureau folks debriefing, figuring out a hint of what's up, and prepping to protect Terry. Belladonna talks to her dad, then tries to keep Terry from going to the party. End with a revelation that Maurice is working with the badguys; he demands to be more involved in the plan, in exchange for the favor he's granting.</p><p></p><p>11pm to 12am. A mostly Terry-Robert episode, leading up to the start of the Halloween party, a few sneaky events going on there as John and Nathan try to figure out what's up. Meanwhile the vampire that Balthazaar failed to kill earlier in the day is stalking women in the French Quarter, and he kills the woman Nathan was flirting with earlier at the bar, and collects her blood. Balthazaar looks into this, and finds out that the vampires are gathering rare components for a powerful ritual the Rastafarian neo-Voodooists are preparing. Balthazaar gets into a fight and has to run, and Mr. Lee meets with Robert.</p><p></p><p>12am to 1am. Balthazaar on the run, Robert talking to and then tailing Mr. Lee, Terry being convinced to go along to the party. Robert nearly gets picked up by cops on account of the man he murdered on the road, but he gets away, goes into hiding, and eventually gets a ride from Whitey to the party. The Canadians show up at the party.</p><p></p><p>1am to 2am. Before the big action begins, John and Yuko the Bureau agent try to tail one of the Canadians, to find out what he's up to, and possibly disarm the bomb. That fails, so we go to car chase, gunfight, avoidance of bombs. Robert shows up at the party, gets pulled into the secure room, and then leaves just before Mr. Lee kills Terry.</p><p></p><p>2am to 3am. Group links back up, disposes of detonators, and tries to make plans for vengeance. To keep the party from being able to go for help, we have the Bureau get wind of the cops reporting that Robert is a criminal, so they have to go on the run. Robert and Scarpedin head to the French Quarter to talk to Terry's ghost, and get contacted by Marie LaVeau, who helps them escape the cops and Bureau.</p><p></p><p>3am to 4am. In an attempt to bring Terry back from the dead, Scarpedin and Whitey go to get the bike, Robert gets his guns. The Bureau with John's help looks for their missing agent Yuko, and tries to track the Canadians. Here I have to take a major departure so that, by 10 in the morning, we can resolve who's behind the whole thing. So at this point I'd bring a few new bad guys from the main group, including the main leader (who will not make an appearance in the storyhour for a long while). Bad guys talk to Canadians over cell phone about /why/ they need Terry's heart, and we end with Robert and Scarpedin coming to the hotel and realizing people are already there.</p><p></p><p>4am to 5am. Fight at the hospital, chase, bringing Terry back as a ghost.</p><p></p><p>5am to 6am. Focus shifts to Adrien Lee's attempts to find out what's going on, and the Bureau tracking these newly-arrived badguys.</p><p></p><p>6am to 7am. Robert and Scarpedin get a call from Mr. Lee, arrange Starbucks events. We have a bit more of the 'main villains' plot arc, but the bad guys are good at avoiding scrutiny, so the focus is on finding out through Adrien Lee what is really going on. As the sun comes up, Marie says goodbye, and we find out that the telepath has taken control of Mr. Lee and Belladonna.</p><p></p><p>7am to 8am. Starbucks fight, the trip through Gaia with the thought eater, negotiating with Adrien Lee, Scarpedin and Whitey's antics. End with Bureau folks from Savannah arriving at the New Orleans airport. Then, moments after they get off the plane, Dick Thevenot gets off the plane too, and he puts in a call to his boss, saying something ominous.</p><p></p><p>8am to 2pm would resolve the end of the conflict. We'd have the seance, but we'd skip the vision of the doomed cities because this version would not involve world travel. Of course, in the real game it didn't happen that way, so it's kinda silly for me to be considering this.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2990365, member: 63"] I don't know if I'll get a chance to update this before Gen Con, but once I get back I'll plan to update regularly. Brief aside: Due to my recent fascination with the show 24, I've realized that, with a bit of reworking, I could probably fit in a few more plot threads and take the New Orleans set of adventures and stretch them into 24 separate episodes. You have five main groups. The PCs, the Bureau, the Lee family, the Canadian terrorists (heheh), and the Rastafarian voodoo folks. I have to shift the time a bit to make things work out, and I have to add a new section so that the whole story could be contained in 24 hours, instead of spanning weeks like it does in the game. My main difficulty here is that I want to include the Renaissance Festival, so I can have some of the build-up to the main plot, and so I can have Wiji-wiji. I think I might have to drop him for this shortened version, though. 2pm to 3pm. Bureau agent Raine is watching the news about a terrorist bombing of the Neches River Bridge in Texas overnight. Meanwhile, unlikely heroes (the PCs) are coming into town, Nathan driving with the rest of the group sleeping in the car. Get to a hotel, rest for a bit and recuperate. Get a hot shower scene with Belladonna. Meanwhile, Raine is coordinating with the Savannah Bureau, learning that there's still no word on why the two worlds are separate, but that there's a lead from some odd reports coming out of Texas. We have a phone call between Belladonna and her father, and then show Adrien Lee and Maurice Boudreaux preparing for the party. PCs call the Bureau, and just as they're about to leave, Robert arrives, tired. We cut to Balthazaar while he's in the middle of a fight with a vampire, but vampire gets away. PCs meet the Bureau, and Balthazaar shows up. Then we cut back to the hotel, where Robert fends off the Canadian George Clooney assassin. 3pm to 4pm. PCs get report that Robert's wounded. Fill rest of episode with Bureau trying to track down assassin's accomplice. Eventually they get a suspect with information about some sort of deal going down later this afternoon, at the zoo. Meanwhile, PCs move into Belladonna's place, then go and visit a magical bookstore for John's sake. While shopping for costumes Nathan has a vision of the zoo. Before they can react, Canadian terrorists attack and attempt to kill Terry, and we have an escape in a car. This is a new scene, which I need so I can establish Terry is the primary target. 4pm to 5pm. Scarpedin goes to the zoo while everyone else tries to avoid the Canadians. I invent a subplot with Adrien Lee and Maurice Boudreaux, something that displays their friendship but a potential for a rift. End with afternoon shoot-out and battle at the big cat section of the Audubon Zoo. 5pm to 6pm. Graveyard events. Learn something (which wasn't in the actual adventure, but which is needed to keep the tension up) about that there's going to be danger on Gaia, and that the Bureau agents trapped there will die if they're not freed before midnight. 6pm to 7pm. Work in a new quest. The PCs need to get some sort of special item to help Terry focus his plane shift power. This involves chasing down some bad guys who aren't related to the main plot much. Cops get involved and try to chase the PCs, and they escape with the aid of Balthazaar, getting to Belladonna's house and planeshifting right at the last minute (because everything in 24 has to be Awesome). 7pm to 8pm. Go over to Gaia, and have some hard times. Not sure what, but they run across the secret keeper. 8pm to 9pm. Get to Bureau office on Gaia. Kill guard vampires, then have to get a spell to free the agents from magical control so they can defend themselves. Realize more vamps are on the way, and they won't be able to escape before the vampire's attack. 9pm to 10pm. Set up defenses against vampires, fight them off, rescue Bureau agents. 10pm to 11pm. Get back from Gaia, celebrate. Visions involving vampires, and a vision that meta-comments on the style -- the vision starts with "the following takes place between 1am and 2am," and then briefly flashes events from later that evening. While the PCs are partying, follow the Bureau folks debriefing, figuring out a hint of what's up, and prepping to protect Terry. Belladonna talks to her dad, then tries to keep Terry from going to the party. End with a revelation that Maurice is working with the badguys; he demands to be more involved in the plan, in exchange for the favor he's granting. 11pm to 12am. A mostly Terry-Robert episode, leading up to the start of the Halloween party, a few sneaky events going on there as John and Nathan try to figure out what's up. Meanwhile the vampire that Balthazaar failed to kill earlier in the day is stalking women in the French Quarter, and he kills the woman Nathan was flirting with earlier at the bar, and collects her blood. Balthazaar looks into this, and finds out that the vampires are gathering rare components for a powerful ritual the Rastafarian neo-Voodooists are preparing. Balthazaar gets into a fight and has to run, and Mr. Lee meets with Robert. 12am to 1am. Balthazaar on the run, Robert talking to and then tailing Mr. Lee, Terry being convinced to go along to the party. Robert nearly gets picked up by cops on account of the man he murdered on the road, but he gets away, goes into hiding, and eventually gets a ride from Whitey to the party. The Canadians show up at the party. 1am to 2am. Before the big action begins, John and Yuko the Bureau agent try to tail one of the Canadians, to find out what he's up to, and possibly disarm the bomb. That fails, so we go to car chase, gunfight, avoidance of bombs. Robert shows up at the party, gets pulled into the secure room, and then leaves just before Mr. Lee kills Terry. 2am to 3am. Group links back up, disposes of detonators, and tries to make plans for vengeance. To keep the party from being able to go for help, we have the Bureau get wind of the cops reporting that Robert is a criminal, so they have to go on the run. Robert and Scarpedin head to the French Quarter to talk to Terry's ghost, and get contacted by Marie LaVeau, who helps them escape the cops and Bureau. 3am to 4am. In an attempt to bring Terry back from the dead, Scarpedin and Whitey go to get the bike, Robert gets his guns. The Bureau with John's help looks for their missing agent Yuko, and tries to track the Canadians. Here I have to take a major departure so that, by 10 in the morning, we can resolve who's behind the whole thing. So at this point I'd bring a few new bad guys from the main group, including the main leader (who will not make an appearance in the storyhour for a long while). Bad guys talk to Canadians over cell phone about /why/ they need Terry's heart, and we end with Robert and Scarpedin coming to the hotel and realizing people are already there. 4am to 5am. Fight at the hospital, chase, bringing Terry back as a ghost. 5am to 6am. Focus shifts to Adrien Lee's attempts to find out what's going on, and the Bureau tracking these newly-arrived badguys. 6am to 7am. Robert and Scarpedin get a call from Mr. Lee, arrange Starbucks events. We have a bit more of the 'main villains' plot arc, but the bad guys are good at avoiding scrutiny, so the focus is on finding out through Adrien Lee what is really going on. As the sun comes up, Marie says goodbye, and we find out that the telepath has taken control of Mr. Lee and Belladonna. 7am to 8am. Starbucks fight, the trip through Gaia with the thought eater, negotiating with Adrien Lee, Scarpedin and Whitey's antics. End with Bureau folks from Savannah arriving at the New Orleans airport. Then, moments after they get off the plane, Dick Thevenot gets off the plane too, and he puts in a call to his boss, saying something ominous. 8am to 2pm would resolve the end of the conflict. We'd have the seance, but we'd skip the vision of the doomed cities because this version would not involve world travel. Of course, in the real game it didn't happen that way, so it's kinda silly for me to be considering this. [/QUOTE]
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