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<blockquote data-quote="Acquana" data-source="post: 1911721" data-attributes="member: 1616"><p>You got it! Wickett and I are working on a rework of the first High Fantasy story: Savannah Knights!</p><p></p><p>I should have some character sketches pretty soon, but first, here's part one of Chapter Seven!</p><p>_________________________</p><p><strong><span style="font-size: 15px">Chapter Seven, <span style="font-size: 10px">Part One</span></span></strong></p><p><strong><span style="font-size: 15px">French Quarter</span></strong></p><p><strong></strong></p><p><strong>July 30, 1996</strong></p><p></p><p>It is earlier than usual that everyone gets up. The same morning routine of trying to force Trudi out and bed, and Norestar into the car follow an uneventful, partial night’s sleep. As the Knights leave, unsurprisingly, Bill Spacey is not present to send them off. </p><p></p><p>It is still early morning that the group of Knights arrive in New Orleans. <a href="http://www.shellcatstudio.com/JLWebsite/Route66/ForWeb/Raine_chunli.jpg" target="_blank">Raine</a> impatiently waits for the Savannah natives to finish (in her opinion) an unnecessarily long meal at a café. Alex informs the other Knights of the situation they now face: if the Untouchables came through New Orleans, chances are it will become a lot more difficult to find them. Anti-divination devices are illegal, but that doesn’t mean they can’t be found. </p><p></p><p>New Orleans is full of ghosts, but even more magi. It's one of the most highly magi populated cities on Terra, along with the second largest BMM office in the states, and one of Terra's largest black markets. Few other places is the Bureau so lenient, vampire populations so high, or is it so easy to buy illegal magical items. </p><p></p><p>They eventually get to the New Orleans main office, which is headed by two Knights: <a href="http://www.shellcatstudio.com/JLWebsite/Route66/ForWeb/Vir.jpg" target="_blank">Yukamaya Vir </a> and <a href="http://www.shellcatstudio.com/JLWebsite/Route66/ForWeb/Genya.jpg" target="_blank">Genya Toril.</a> An elf showing the first signs of middle age, and a dwarven woman respectively. The two of them have other more pressing issues than the Untouchables at the moment: a dragon child has gone missing. Gaiavein, a thirty year old dragonling, the daughter of the green dragon Erina’arad.</p><p></p><p>To truly understand the implications of this is to understand that very few full-blooded dragons exist. Especially dragonlings. Most dragons prefer to live on Terra, after all, the dragon’s most basic instinct is to collect and horde money, and Terra is where the money can be made the most. Modern times have completely changed the way business is done, and thus dragons have changed enough to be among the richest in the world. This means fewer and fewer new dragons are being born as the older dragons spend their time making money, unable to go through the hassle of mating on Terra in their draconic forms. The number of half-dragons, on the other hand, has skyrocketed in the 20th century.</p><p></p><p>Thus, the Bureau’s hands are full. They have to find Gaiavein, and fast. With her daughter gone less than two days, Erina’arad is already threatening to pull funds from the BMM unless they find her. (Even those only recently inducted into the BMM know this is <strong>bad.) </strong> The PC’s have been out of the loop on current events beyond the Untouchables over the last couple of days, so this is news to them--save for Raine, who is shocked none of the others had heard. </p><p></p><p>Vir assures the Knights that they shouldn’t worry, just to keep their minds on their own mission. Without hesitation Vir says he’ll provide what he can for them, including someone to lend a hand with their investigation. The best lead that the Knights currently have is that the Untouchables had to be after anti-scrying devices. Since those are highly illegal and difficult to find, their best bet was to find who may have sold any to them, and track them from there.</p><p></p><p><a href="http://www.shellcatstudio.com/JLWebsite/Route66/ForWeb/Trudi_Geeba.jpg" target="_blank">The goblin in Trudi’s hands</a> is taken away, despite its best efforts to play deaf, dumb, and totally unaware that it was responsible for helping the rest of its band kill tourists. Trudi is deeply hurt, even as Alex tries to assure her that “Geeba” won’t be hurt. Not that he really knows this, he and the rest of the team are just glad that goblin is in custody. </p><p> </p><p>The team meets their New Orleans guide just before leaving the office. He’s a tall, dark, vaguely British man by the name of <a href="http://www.shellcatstudio.com/JLWebsite/Route66/ForWeb/Balthazar1996.jpg" target="_blank">Balthazar Mordred.</a> He’s an undead hunter like Raine, and thus isn’t working during the day. His dealings with vampires specifically has given him a good deal of experience with New Orleans’s darker side.</p><p></p><p>They leave for the markets on the Gaian side of New Orleans. Raine and Balthazar hit it off immeadiately. They’ve seen each other now and again along the night routes of New Orleans, but this is the first chance they’ve had to actually talk. (Raine is taken in quickly by Balthazar’s sublte badass-ness and British accent.)</p><p></p><p>Balthazar leads the investigators through the gates from mundane New Orleans into Gaia’s side. The Old Quarter is the most exotic location they've been to thus far: The dress is very Gaian around the Old Quarter--most of the humans dress in fashion that's a strange cross between typical fantasy and late 19th century dress. Orcs are in fairly small number, but Orkin of all types tend not to stroll around where large numbers of humans do. The Elf population of New Orleans is also small. The buildings are ancient, but kept virtually new with magic. It looks like how the French Quarter must have looked long ago. The streets are crowded, and the buildings are ornate and picturesque. </p><p></p><p>To the guide’s surprise, as soon as the Knights step into the marketplace their collective attention span completely dissappates. Everyone wanders off in different directions, taking in the shops and the scenery. Balthazar simply looks at the only ones left, Raine and Alex, and throws the commander a cold stare. Alex can only reply with a weak smile and a half-hearted shrug.</p><p></p><p>It’s several hours later before the team is recollected into some semblance of proffessionalism. (Watanabe is sporting an eyebrow ring now, made of some form of dwarven alloy less likely to cause infection. Trudi’s arms are full of cloth, she found a shop that deals mostly in Elven cloth that gladly takes American currency.) Balthazaar’s patience with the team beyond Raine has worn thin by this point, but agrees to continue aiding them. He is somewhat surprised, however, to find that during their respective shopping excursions the team had been looking at the wares in the various shops; none of them think that the main shops are going to have what they’re looking for. </p><p></p><p>The team thus goes through darker alleys, looking for smaller shops. Balthazaar has a few favors to call in, and gets what info he can from a handful of street performers and bartenders. It’s nearing sunset when Delria notices a dead animal, some poor stray that had died. However upon closer inspection she is rather horrified. There are bite marks on the cat’s stomach, two puncture marks that border on cliché. Balthazaar sighs and says he’s noticed other animals in the same condition throughout the day. Turning to Alex, he asks the commander to have leave of the investigation for the rest of the night. When Alex asks why, Balthazaar simply replies that it’s obvious there’s a young vampire on the loose. The bite marks are definitely vampiric, but only someone desperate to fight instinct would drain animals. It wouldn’t be long before the vampire realized he’s not fulfilled with animal blood, and would become desperate. Dangerous.</p><p></p><p>Raine agrees with Balthazaar, and asks if she can join him. Alex folds his arms, then nods. He says there was one more shop to check out, and certainly after that the undead hunters could go. Balthazaar nods in thanks, adding that it’d be impossible to find a young one before sundown.</p><p>_________________________</p><p></p><p>So hey! An update! Along with art I've done fairly recently. There's also a couple of new ones on the Route 66 site: Autumn Yieotanna, and Sadie, Harry, and Dyna from the Untouchables. I figure I can update more often if I don't keep trying to make m-m-monster updates.</p><p></p><p>Anyhoo, I'm off!</p></blockquote><p></p>
[QUOTE="Acquana, post: 1911721, member: 1616"] You got it! Wickett and I are working on a rework of the first High Fantasy story: Savannah Knights! I should have some character sketches pretty soon, but first, here's part one of Chapter Seven! _________________________ [B][SIZE=4]Chapter Seven, [SIZE=2]Part One[/SIZE] French Quarter[/SIZE] July 30, 1996[/B] It is earlier than usual that everyone gets up. The same morning routine of trying to force Trudi out and bed, and Norestar into the car follow an uneventful, partial night’s sleep. As the Knights leave, unsurprisingly, Bill Spacey is not present to send them off. It is still early morning that the group of Knights arrive in New Orleans. [URL=http://www.shellcatstudio.com/JLWebsite/Route66/ForWeb/Raine_chunli.jpg]Raine[/URL] impatiently waits for the Savannah natives to finish (in her opinion) an unnecessarily long meal at a café. Alex informs the other Knights of the situation they now face: if the Untouchables came through New Orleans, chances are it will become a lot more difficult to find them. Anti-divination devices are illegal, but that doesn’t mean they can’t be found. New Orleans is full of ghosts, but even more magi. It's one of the most highly magi populated cities on Terra, along with the second largest BMM office in the states, and one of Terra's largest black markets. Few other places is the Bureau so lenient, vampire populations so high, or is it so easy to buy illegal magical items. They eventually get to the New Orleans main office, which is headed by two Knights: [URL=http://www.shellcatstudio.com/JLWebsite/Route66/ForWeb/Vir.jpg]Yukamaya Vir [/URL] and [URL=http://www.shellcatstudio.com/JLWebsite/Route66/ForWeb/Genya.jpg]Genya Toril.[/URL] An elf showing the first signs of middle age, and a dwarven woman respectively. The two of them have other more pressing issues than the Untouchables at the moment: a dragon child has gone missing. Gaiavein, a thirty year old dragonling, the daughter of the green dragon Erina’arad. To truly understand the implications of this is to understand that very few full-blooded dragons exist. Especially dragonlings. Most dragons prefer to live on Terra, after all, the dragon’s most basic instinct is to collect and horde money, and Terra is where the money can be made the most. Modern times have completely changed the way business is done, and thus dragons have changed enough to be among the richest in the world. This means fewer and fewer new dragons are being born as the older dragons spend their time making money, unable to go through the hassle of mating on Terra in their draconic forms. The number of half-dragons, on the other hand, has skyrocketed in the 20th century. Thus, the Bureau’s hands are full. They have to find Gaiavein, and fast. With her daughter gone less than two days, Erina’arad is already threatening to pull funds from the BMM unless they find her. (Even those only recently inducted into the BMM know this is [B]bad.) [/B] The PC’s have been out of the loop on current events beyond the Untouchables over the last couple of days, so this is news to them--save for Raine, who is shocked none of the others had heard. Vir assures the Knights that they shouldn’t worry, just to keep their minds on their own mission. Without hesitation Vir says he’ll provide what he can for them, including someone to lend a hand with their investigation. The best lead that the Knights currently have is that the Untouchables had to be after anti-scrying devices. Since those are highly illegal and difficult to find, their best bet was to find who may have sold any to them, and track them from there. [URL=http://www.shellcatstudio.com/JLWebsite/Route66/ForWeb/Trudi_Geeba.jpg]The goblin in Trudi’s hands[/URL] is taken away, despite its best efforts to play deaf, dumb, and totally unaware that it was responsible for helping the rest of its band kill tourists. Trudi is deeply hurt, even as Alex tries to assure her that “Geeba” won’t be hurt. Not that he really knows this, he and the rest of the team are just glad that goblin is in custody. The team meets their New Orleans guide just before leaving the office. He’s a tall, dark, vaguely British man by the name of [URL=http://www.shellcatstudio.com/JLWebsite/Route66/ForWeb/Balthazar1996.jpg]Balthazar Mordred.[/URL] He’s an undead hunter like Raine, and thus isn’t working during the day. His dealings with vampires specifically has given him a good deal of experience with New Orleans’s darker side. They leave for the markets on the Gaian side of New Orleans. Raine and Balthazar hit it off immeadiately. They’ve seen each other now and again along the night routes of New Orleans, but this is the first chance they’ve had to actually talk. (Raine is taken in quickly by Balthazar’s sublte badass-ness and British accent.) Balthazar leads the investigators through the gates from mundane New Orleans into Gaia’s side. The Old Quarter is the most exotic location they've been to thus far: The dress is very Gaian around the Old Quarter--most of the humans dress in fashion that's a strange cross between typical fantasy and late 19th century dress. Orcs are in fairly small number, but Orkin of all types tend not to stroll around where large numbers of humans do. The Elf population of New Orleans is also small. The buildings are ancient, but kept virtually new with magic. It looks like how the French Quarter must have looked long ago. The streets are crowded, and the buildings are ornate and picturesque. To the guide’s surprise, as soon as the Knights step into the marketplace their collective attention span completely dissappates. Everyone wanders off in different directions, taking in the shops and the scenery. Balthazar simply looks at the only ones left, Raine and Alex, and throws the commander a cold stare. Alex can only reply with a weak smile and a half-hearted shrug. It’s several hours later before the team is recollected into some semblance of proffessionalism. (Watanabe is sporting an eyebrow ring now, made of some form of dwarven alloy less likely to cause infection. Trudi’s arms are full of cloth, she found a shop that deals mostly in Elven cloth that gladly takes American currency.) Balthazaar’s patience with the team beyond Raine has worn thin by this point, but agrees to continue aiding them. He is somewhat surprised, however, to find that during their respective shopping excursions the team had been looking at the wares in the various shops; none of them think that the main shops are going to have what they’re looking for. The team thus goes through darker alleys, looking for smaller shops. Balthazaar has a few favors to call in, and gets what info he can from a handful of street performers and bartenders. It’s nearing sunset when Delria notices a dead animal, some poor stray that had died. However upon closer inspection she is rather horrified. There are bite marks on the cat’s stomach, two puncture marks that border on cliché. Balthazaar sighs and says he’s noticed other animals in the same condition throughout the day. Turning to Alex, he asks the commander to have leave of the investigation for the rest of the night. When Alex asks why, Balthazaar simply replies that it’s obvious there’s a young vampire on the loose. The bite marks are definitely vampiric, but only someone desperate to fight instinct would drain animals. It wouldn’t be long before the vampire realized he’s not fulfilled with animal blood, and would become desperate. Dangerous. Raine agrees with Balthazaar, and asks if she can join him. Alex folds his arms, then nods. He says there was one more shop to check out, and certainly after that the undead hunters could go. Balthazaar nods in thanks, adding that it’d be impossible to find a young one before sundown. _________________________ So hey! An update! Along with art I've done fairly recently. There's also a couple of new ones on the Route 66 site: Autumn Yieotanna, and Sadie, Harry, and Dyna from the Untouchables. I figure I can update more often if I don't keep trying to make m-m-monster updates. Anyhoo, I'm off! [/QUOTE]
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