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High HP feel a little too high?
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<blockquote data-quote="Falling Icicle" data-source="post: 4373744" data-attributes="member: 17077"><p>I obviously shouldn't have answered that bait question, but you shouldn't be so eager to dismiss my arguments. I have been playing RPGs a very long time, and I have played enough of 4e to have a pretty good grasp on how it works. If nobody were allowed to comment on anything unless they've actually used it in play themselves, these boards would be pretty empty. Have you ever commented on a race, class, spell, ability, item, etc that you haven't actually used in play? Of course you have. Now, if someone has had experience with that, great, I'd love to hear from them. But I'm not going to keep all of my thoughts to myself simply because I haven't.</p><p></p><p></p><p></p><p>Crits happen a mere 5% of the time. They're a very, very rare occurance. As for the powers of magic items, one of 4e's stated design goals is that a character's own abilities far outweigh those of his toys, and it shows. Most magic items in 4e are really very unimpressive. Those that do have a decent power are usually only able to invoke it once per day. The consistent bonus from implements is the main thing that matters, and I included it in my calculations. And as for encounter and daily powers, I already adressed those as well. When the hardest hitting damaging spell wizards have usually doesn't even deal double the damage of magic missile, yeah, I don't think the whopping 5 or 6 daily spells you can pull out of your hat each day are going to swing the results by THAT much, do you?</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 4373744, member: 17077"] I obviously shouldn't have answered that bait question, but you shouldn't be so eager to dismiss my arguments. I have been playing RPGs a very long time, and I have played enough of 4e to have a pretty good grasp on how it works. If nobody were allowed to comment on anything unless they've actually used it in play themselves, these boards would be pretty empty. Have you ever commented on a race, class, spell, ability, item, etc that you haven't actually used in play? Of course you have. Now, if someone has had experience with that, great, I'd love to hear from them. But I'm not going to keep all of my thoughts to myself simply because I haven't. Crits happen a mere 5% of the time. They're a very, very rare occurance. As for the powers of magic items, one of 4e's stated design goals is that a character's own abilities far outweigh those of his toys, and it shows. Most magic items in 4e are really very unimpressive. Those that do have a decent power are usually only able to invoke it once per day. The consistent bonus from implements is the main thing that matters, and I included it in my calculations. And as for encounter and daily powers, I already adressed those as well. When the hardest hitting damaging spell wizards have usually doesn't even deal double the damage of magic missile, yeah, I don't think the whopping 5 or 6 daily spells you can pull out of your hat each day are going to swing the results by THAT much, do you? [/QUOTE]
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High HP feel a little too high?
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