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General Tabletop Discussion
*Pathfinder & Starfinder
High HP feel a little too high?
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<blockquote data-quote="kouk" data-source="post: 4377385" data-attributes="member: 55992"><p>I don't think players have excessive amounts of hit points. They have a large amount yes, but not compared to strong monsters. Monsters are fairly able to hit even the highest AC member of the party now, so the players will consistently be taking damage.</p><p></p><p>If you follow the guidelines exactly, at least at low levels, an appropriate level fight seems to drain the party of about 3-6 surges in my experience. That includes in-fight heals and out of fight uses. Upping the encounter even a little greatly improves the damage the PCs take.</p><p></p><p>I can't comment specifically about the DMG adventure because I haven't run it, but depending on all sorts of factors, your PCs may have done better or worse than expected by the encounter levels.</p><p></p><p></p><p>And as a tactical note; players really have to get used to rationing their Dailies and only using Encounters at the best moments. These are valuable resources (especially at low levels), and it is usually not to the party's benefit to simply use all their Encounter powers in the first couple of rounds and then be left with just At-Wills. Mixing the At-Wills with sound tactics and teamwork should be the majority of actions taken I would say, with Encounter powers used gradually over the course of the fight. </p><p></p><p>Dailies are good for "finishing" a fight more than starting one, so pulling out a huge burst of Dailies from everyone after the big bad is Bloodied is where you'll see the most benefit. Hitting for 15% of HP is not all that impressive sure -- but when the creature has <em>already</em> been reduced to about 25% of his hit points, suddenly 15% is much more noticeable.</p><p></p><p>Action Points should also be stored up a little bit, so you never run out when you actually need one.</p><p></p><p>With more practice everyone will get better at the system, and fights will make more sense.</p></blockquote><p></p>
[QUOTE="kouk, post: 4377385, member: 55992"] I don't think players have excessive amounts of hit points. They have a large amount yes, but not compared to strong monsters. Monsters are fairly able to hit even the highest AC member of the party now, so the players will consistently be taking damage. If you follow the guidelines exactly, at least at low levels, an appropriate level fight seems to drain the party of about 3-6 surges in my experience. That includes in-fight heals and out of fight uses. Upping the encounter even a little greatly improves the damage the PCs take. I can't comment specifically about the DMG adventure because I haven't run it, but depending on all sorts of factors, your PCs may have done better or worse than expected by the encounter levels. And as a tactical note; players really have to get used to rationing their Dailies and only using Encounters at the best moments. These are valuable resources (especially at low levels), and it is usually not to the party's benefit to simply use all their Encounter powers in the first couple of rounds and then be left with just At-Wills. Mixing the At-Wills with sound tactics and teamwork should be the majority of actions taken I would say, with Encounter powers used gradually over the course of the fight. Dailies are good for "finishing" a fight more than starting one, so pulling out a huge burst of Dailies from everyone after the big bad is Bloodied is where you'll see the most benefit. Hitting for 15% of HP is not all that impressive sure -- but when the creature has [I]already[/I] been reduced to about 25% of his hit points, suddenly 15% is much more noticeable. Action Points should also be stored up a little bit, so you never run out when you actually need one. With more practice everyone will get better at the system, and fights will make more sense. [/QUOTE]
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High HP feel a little too high?
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