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*Pathfinder & Starfinder
High Initiative?
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<blockquote data-quote="Kaisoku" data-source="post: 4041708" data-attributes="member: 58447"><p>Higher modifiers means you are less reliant on the dice. It's the reverse of why they have everything at 1/2 level... cuz at 30, +30 to a check as a base dwarfs the d20 role.</p><p></p><p>Same applies here, the d20 roll in 3e is dwarfing the modifiers. This means, even if you try and build a character around it... you're still a slave to the d20 roll. Also, lvl 1 Fighter with 14 Dex and a lvl 20 Fighter with 14 Dex was exactly the same.</p><p></p><p>Initiative just feels like it should have some "experience" behind it... so a lvl 1 person is inherently less skilled at going first in combat than the lvl 20 or 30 person, even those untrained in it. It's kinda like a Barbarian being at least half-assed good at Diplomacy at lvl 30.</p><p></p><p></p><p>Plus, it's keeping with the current mechanic, which means it can interact with the current mechanic if it needs to (Attacks against Initiative... skill checks opposed by Initiative), without rules bloat like "add base attack bonus", etc.</p></blockquote><p></p>
[QUOTE="Kaisoku, post: 4041708, member: 58447"] Higher modifiers means you are less reliant on the dice. It's the reverse of why they have everything at 1/2 level... cuz at 30, +30 to a check as a base dwarfs the d20 role. Same applies here, the d20 roll in 3e is dwarfing the modifiers. This means, even if you try and build a character around it... you're still a slave to the d20 roll. Also, lvl 1 Fighter with 14 Dex and a lvl 20 Fighter with 14 Dex was exactly the same. Initiative just feels like it should have some "experience" behind it... so a lvl 1 person is inherently less skilled at going first in combat than the lvl 20 or 30 person, even those untrained in it. It's kinda like a Barbarian being at least half-assed good at Diplomacy at lvl 30. Plus, it's keeping with the current mechanic, which means it can interact with the current mechanic if it needs to (Attacks against Initiative... skill checks opposed by Initiative), without rules bloat like "add base attack bonus", etc. [/QUOTE]
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