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*Pathfinder & Starfinder
High Initiative?
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<blockquote data-quote="Voss" data-source="post: 4041984" data-attributes="member: 57593"><p>Hmm. I find the happy medium to be between 5 and 15. 20 is spitting on the d20 a bit too much.</p><p></p><p>More particularly, I like they way the hit vs AC numbers are looking. The pit fiend and ice archon look like they can hit themselves around a 13+. Thats a fairly decent place for the numbers to fall on a d20 roll - roughly a 40% hit chance. Not quite half the time, but not the absurd 17+ that high levels in Saga produced (20%).</p><p></p><p>Unfortunately, these init numbers are producing a huge variance against the minimum. +9 vs +21 is a 60% discrepency, and thats reaching the point where you usually fail. Thats bad, because it means investment in the skill (or the dex attribute) is more or less <em>required</em> to be competitive. </p><p></p><p>As for experience and initiative... eh. I think of it as somewhat similar to people's reaction time while driving. Most people are fairly horrible at it. Even people who have been driving for 30 years don't react significantly more quickly to a changing traffic light. It isn't necessarily bad that initiative is reflecting levels, but the giant gap between skilled and unskilled is bad.</p><p></p><p>Perception vs Stealth is going to be another bad one, and it looks like were already going to have a problem with it. Just from what we've seen, you can make a first level elf character with a +14 to perception checks. Against a potential +0 stealth check...</p><p>very bad, especially if it can be turned around to +14 stealth vs +0 perception. Someone wins in 70% of encounters, which means that perception is another must-have skill.</p><p></p><p>Edit- sorta scooped!</p></blockquote><p></p>
[QUOTE="Voss, post: 4041984, member: 57593"] Hmm. I find the happy medium to be between 5 and 15. 20 is spitting on the d20 a bit too much. More particularly, I like they way the hit vs AC numbers are looking. The pit fiend and ice archon look like they can hit themselves around a 13+. Thats a fairly decent place for the numbers to fall on a d20 roll - roughly a 40% hit chance. Not quite half the time, but not the absurd 17+ that high levels in Saga produced (20%). Unfortunately, these init numbers are producing a huge variance against the minimum. +9 vs +21 is a 60% discrepency, and thats reaching the point where you usually fail. Thats bad, because it means investment in the skill (or the dex attribute) is more or less [i]required[/i] to be competitive. As for experience and initiative... eh. I think of it as somewhat similar to people's reaction time while driving. Most people are fairly horrible at it. Even people who have been driving for 30 years don't react significantly more quickly to a changing traffic light. It isn't necessarily bad that initiative is reflecting levels, but the giant gap between skilled and unskilled is bad. Perception vs Stealth is going to be another bad one, and it looks like were already going to have a problem with it. Just from what we've seen, you can make a first level elf character with a +14 to perception checks. Against a potential +0 stealth check... very bad, especially if it can be turned around to +14 stealth vs +0 perception. Someone wins in 70% of encounters, which means that perception is another must-have skill. Edit- sorta scooped! [/QUOTE]
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