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General Tabletop Discussion
*Pathfinder & Starfinder
High LA adjustment races: Equally bad for fighters as casters?
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<blockquote data-quote="BLACKDIRGE" data-source="post: 2427954" data-attributes="member: 1953"><p>High ECL races can certainly work well for fighters depending on which race you pick. There are clearly some optimal and subomptimal choices that can make or break your high ECL fighter. The main thing to consider is the amount of natural hit dice and the level adjustment for the race. What you generaly want is the majority of the ECL to come from natural hit dice and not level adjustment. This allows you to keep pace better with ECL 0 fighters in terms of BAB and hitpoints. Another thing to consider is monster type, monsrous humanoids , outsiders and other races with +1 BAB per hit dice are a far better choice than giants and humanoids with slower BAB advancement.</p><p></p><p>Some of the best choices in my estimation are as follows.</p><p></p><p>Minotaur</p><p>Monstrous Humanoids</p><p>6 hit dice</p><p>+2 level adjustment</p><p></p><p>The minotaur is ECL 8, yet gives you high strength, high con, a good natural armorclass, a decent skill selection, natural attacks, and a few nifty immunities. </p><p></p><p>Harpy</p><p>Monstrous Humanoid</p><p>7 hit dice</p><p>+3 level adjustment</p><p></p><p>The harpy is another excellent choice especially for a ranged fighter. It offers great Dex, flight, a good skill selection, natural attacks, and a very potent special ability to boot.</p><p></p><p>There are others, but I think these two are the best compared to an ECL 0 fighter of comparable level. </p><p></p><p>Blackdirge</p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 2427954, member: 1953"] High ECL races can certainly work well for fighters depending on which race you pick. There are clearly some optimal and subomptimal choices that can make or break your high ECL fighter. The main thing to consider is the amount of natural hit dice and the level adjustment for the race. What you generaly want is the majority of the ECL to come from natural hit dice and not level adjustment. This allows you to keep pace better with ECL 0 fighters in terms of BAB and hitpoints. Another thing to consider is monster type, monsrous humanoids , outsiders and other races with +1 BAB per hit dice are a far better choice than giants and humanoids with slower BAB advancement. Some of the best choices in my estimation are as follows. Minotaur Monstrous Humanoids 6 hit dice +2 level adjustment The minotaur is ECL 8, yet gives you high strength, high con, a good natural armorclass, a decent skill selection, natural attacks, and a few nifty immunities. Harpy Monstrous Humanoid 7 hit dice +3 level adjustment The harpy is another excellent choice especially for a ranged fighter. It offers great Dex, flight, a good skill selection, natural attacks, and a very potent special ability to boot. There are others, but I think these two are the best compared to an ECL 0 fighter of comparable level. Blackdirge [/QUOTE]
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High LA adjustment races: Equally bad for fighters as casters?
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