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High Law and Low Justice, Part 4
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<blockquote data-quote="Maerdwyn" data-source="post: 2075689" data-attributes="member: 835"><p>"Thanks, everyone, for getting us out of that damned system," Ktarle's tired and bitter voice comes over the comm system several minues later. "Some of us even made it out alive. If that describes you, I need you to stop by medbay sometime before you go to sleep so I can check you out, briefly. I don't want any internal injuries going unnoticed until we can't wake you up tomorrow morning. See you soon." Her absence of a report on Vyrkris is striking.</p><p> </p><p>Meanwhile, Trelene has made her way down to engineering and found things in surprisingly good shape. Tomas has apparently done an extremely good job in keping things afloat down here, and save for a quantity of jump fuel residue that need to be cleaned up, things are in good shape. He has just finished a check of the jump drive, and found everything as expected.</p><p> </p><p>Trel, on the other hand, finds things aren't quite so rosy in either the crews' quarters otr the main cago hold. Both areas are covered in flame retardant foam, but most of the bucks in the crews' quartes hav been wrecked, and most of the crews' posessions tht were not in secure lockers have been ruined, or utterly destroyed. In the cargo hold things are worse. The flr on the port side of the room has been burst and pushed up, where the missile apparently almost punctured the hull, forcing everything at the impact site to buckle. Wires that controled, apparently, the lighting system ran through that area of the floor, and were torn. They ren't sparking however, and after a brief examination, he ses that they have been seared and melted by intense heat. Rigging a quick bypass, he restores about half the lighting in the hold, and reveals dozens of punctures in the walls and floor, where the seams in the metal sheeting have been burst out, each ringed by scorched metal. Trel recognizes the scorch patterns almost instantly: they look just like the remains of the explosion that burst the safe in SR4. Apparently, pockets of th dust weren't as thoroughly cleaned out from here has he'd thought, and the sparks from the damaged electrical system set off a chain reaction of dust explosions. Looking around, he sees that a lot of the luggage and cargo in the hold has suffered the same fate - some destroyed or burst open, almost all of it, in fact, that wasn't a security crate or otherwise not prone to collectin dust in its seams or fabric.</p></blockquote><p></p>
[QUOTE="Maerdwyn, post: 2075689, member: 835"] "Thanks, everyone, for getting us out of that damned system," Ktarle's tired and bitter voice comes over the comm system several minues later. "Some of us even made it out alive. If that describes you, I need you to stop by medbay sometime before you go to sleep so I can check you out, briefly. I don't want any internal injuries going unnoticed until we can't wake you up tomorrow morning. See you soon." Her absence of a report on Vyrkris is striking. Meanwhile, Trelene has made her way down to engineering and found things in surprisingly good shape. Tomas has apparently done an extremely good job in keping things afloat down here, and save for a quantity of jump fuel residue that need to be cleaned up, things are in good shape. He has just finished a check of the jump drive, and found everything as expected. Trel, on the other hand, finds things aren't quite so rosy in either the crews' quarters otr the main cago hold. Both areas are covered in flame retardant foam, but most of the bucks in the crews' quartes hav been wrecked, and most of the crews' posessions tht were not in secure lockers have been ruined, or utterly destroyed. In the cargo hold things are worse. The flr on the port side of the room has been burst and pushed up, where the missile apparently almost punctured the hull, forcing everything at the impact site to buckle. Wires that controled, apparently, the lighting system ran through that area of the floor, and were torn. They ren't sparking however, and after a brief examination, he ses that they have been seared and melted by intense heat. Rigging a quick bypass, he restores about half the lighting in the hold, and reveals dozens of punctures in the walls and floor, where the seams in the metal sheeting have been burst out, each ringed by scorched metal. Trel recognizes the scorch patterns almost instantly: they look just like the remains of the explosion that burst the safe in SR4. Apparently, pockets of th dust weren't as thoroughly cleaned out from here has he'd thought, and the sparks from the damaged electrical system set off a chain reaction of dust explosions. Looking around, he sees that a lot of the luggage and cargo in the hold has suffered the same fate - some destroyed or burst open, almost all of it, in fact, that wasn't a security crate or otherwise not prone to collectin dust in its seams or fabric. [/QUOTE]
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