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High Law and Low Justice, Part 5
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<blockquote data-quote="Maerdwyn" data-source="post: 2516333" data-attributes="member: 835"><p>Tjoyia brightens perceptibly with Ruzz'koff's change in tone. "Well if that's what you're worried about, I can help you some. Short answer to you question is that we'll use good folks to their strengths out there. There's a lot to do, and you can bet you'll be asked to do whatever your capable of. Now if I was buying a ship for this, I wouln't buy a subbie [ooc: a 1J, 1G subsidized merchant with no armament to speak of] and I wouldn't get a dreadnaught - not the kind of image we're looking to project over there, if you take my meaning, and not exactly efficient on the trading side of things. I'd recognize that I <em>am</em> going to have to move some boxes, but the bonuses you get from setting up a trade route will help make up for the fact that you won't necessarily be exploiting that route to its fullest yourselves by lugging 5000 tons of goods everyone where I go - though you could certainly do that if you want to. On the trading side of this, we want you to show locals the possibilities - entice them with samples of what their neighbors can provide, show them how increased trade could benefit their worlds, so that they start trading - preferably with Imperials - on their own. As for guns, I think I can say you'll never get a direct mission that relies mostly on your use of your ships' guns, but I can't say you'll be sorry for having the ability to bloody a corsair's nose all to hell. </p><p></p><p>"As for buying it, we can pull some strings behind the scenes to make sure your mortgage gets approved, but that's about it. You'll be what they call in the corporate world 'independant contractors' [*frowns slightly*]...it's just that you won't be able to talk about the 'contract' to very many people. We, unfortunately can't have Imperial money involved directly in this just yet...[*she looks slightly apologetic*]"</p></blockquote><p></p>
[QUOTE="Maerdwyn, post: 2516333, member: 835"] Tjoyia brightens perceptibly with Ruzz'koff's change in tone. "Well if that's what you're worried about, I can help you some. Short answer to you question is that we'll use good folks to their strengths out there. There's a lot to do, and you can bet you'll be asked to do whatever your capable of. Now if I was buying a ship for this, I wouln't buy a subbie [ooc: a 1J, 1G subsidized merchant with no armament to speak of] and I wouldn't get a dreadnaught - not the kind of image we're looking to project over there, if you take my meaning, and not exactly efficient on the trading side of things. I'd recognize that I [I]am[/I] going to have to move some boxes, but the bonuses you get from setting up a trade route will help make up for the fact that you won't necessarily be exploiting that route to its fullest yourselves by lugging 5000 tons of goods everyone where I go - though you could certainly do that if you want to. On the trading side of this, we want you to show locals the possibilities - entice them with samples of what their neighbors can provide, show them how increased trade could benefit their worlds, so that they start trading - preferably with Imperials - on their own. As for guns, I think I can say you'll never get a direct mission that relies mostly on your use of your ships' guns, but I can't say you'll be sorry for having the ability to bloody a corsair's nose all to hell. "As for buying it, we can pull some strings behind the scenes to make sure your mortgage gets approved, but that's about it. You'll be what they call in the corporate world 'independant contractors' [*frowns slightly*]...it's just that you won't be able to talk about the 'contract' to very many people. We, unfortunately can't have Imperial money involved directly in this just yet...[*she looks slightly apologetic*]" [/QUOTE]
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