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High Law and Low Justice, Part 5
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<blockquote data-quote="Wilphe" data-source="post: 2577489" data-attributes="member: 8221"><p>Ruzz'koff takes the proffered tea and goes back to looking at the data, "How colourful are we talking here exactly? The good sort of, or the previously belonging to pirates and outlaws and likely to get a whole load of attention from customs and SDBs until we prove we aren't the last owners type?"</p><p></p><p> "We will be heading down into Diamond Prince and Outworld subsectors, mostly doing trading or scouting for trading outside Imperial borders, though we'd like to be prepared for almost anything. We don't need a big ship, but we do need one large enough to carry a worthwhile payload, small enough to be crewed by ourselves and a few hirelings. Legs would be useful, and so would teeth - this isn't the most secure area after all."</p><p></p><p></p><p> "Patrol Cruiser - for merc work fine. Otherwise not a paying proposition," he discards the data sheet.</p><p></p><p> "Two Far Traders - they work, but will need some outfitting," he puts those on the POSSIBLE pile.</p><p></p><p> "Akossa and Jelnai class Freighters - will haul boxes like you wouldn't believe, but I understand that trade is rather depressed in the region and while it might be efficient if it's full, that still means we have to find the cargo to fill it," he places them underneath the two far traders</p><p></p><p></p><p> "Scout ships are too small," he puts them on the rejects pile.</p><p></p><p> "The Aciptor and Polo class look interesting, though the Polo class might be lacking in cargo space."</p><p></p><p> "I think we should give these two a look over first. Need to check crew requirements, also what can be done to further outfit whatever ship we get to our own particular requirements. I'm thinking fuel scoops and processors for wilderness refulling, I'd prefer to have a missle rack, mayhaps a slightly larger reactor <just in case>, Ktarle will want a very nice sickbay and med lab and you can always use better sensors."</p></blockquote><p></p>
[QUOTE="Wilphe, post: 2577489, member: 8221"] Ruzz'koff takes the proffered tea and goes back to looking at the data, "How colourful are we talking here exactly? The good sort of, or the previously belonging to pirates and outlaws and likely to get a whole load of attention from customs and SDBs until we prove we aren't the last owners type?" "We will be heading down into Diamond Prince and Outworld subsectors, mostly doing trading or scouting for trading outside Imperial borders, though we'd like to be prepared for almost anything. We don't need a big ship, but we do need one large enough to carry a worthwhile payload, small enough to be crewed by ourselves and a few hirelings. Legs would be useful, and so would teeth - this isn't the most secure area after all." "Patrol Cruiser - for merc work fine. Otherwise not a paying proposition," he discards the data sheet. "Two Far Traders - they work, but will need some outfitting," he puts those on the POSSIBLE pile. "Akossa and Jelnai class Freighters - will haul boxes like you wouldn't believe, but I understand that trade is rather depressed in the region and while it might be efficient if it's full, that still means we have to find the cargo to fill it," he places them underneath the two far traders "Scout ships are too small," he puts them on the rejects pile. "The Aciptor and Polo class look interesting, though the Polo class might be lacking in cargo space." "I think we should give these two a look over first. Need to check crew requirements, also what can be done to further outfit whatever ship we get to our own particular requirements. I'm thinking fuel scoops and processors for wilderness refulling, I'd prefer to have a missle rack, mayhaps a slightly larger reactor <just in case>, Ktarle will want a very nice sickbay and med lab and you can always use better sensors." [/QUOTE]
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