Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
High Law and Low Justice, Part 5
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Radiating Gnome" data-source="post: 3102689" data-attributes="member: 150"><p>OOC: So . . . what you're saying is that the Navy has released the suspects who know that the disc was recovered . . . and now they want us to try to sell it here in system, where it could ONLY be an imperial trap or the work of a bunch of criminals dumb enough to be in the running for a Darwin award? And given our demonstrated insistence on turning this over to the Navy, this would be a pretty transparent ruse. </p><p></p><p>What I'm hearing, basically, is that the Navy wants to dangle us out on a very dangerous limb just to see who kills us so they can hopefully use our murder to expose the conspirators. And then you hint that should we survive, somehow, we might be charged with treason? </p><p></p><p>If we want to make this work _at all_ I still think we need to make it obviously a rebellious act of a few crew members, and not a concerted act committed by the crew -- that's the only way I can see to make the ruse credible enough. </p><p></p><p>I get the feeling that I'm playing badly here. I mean, as I read Ruzz'koff, I think he would be happy to help the navy, and not at all willing to be used as such transparent bait, and downright resentful and suspicious about the officers asking him to do such a thing. At the same time, in meta game terms, this is the opportunity for adventure put in front of us -- it's either this or get back to the work of driving the school bus to the next system. </p><p></p><p>At this point, if Ruzz'koff were not retired, the only reason he would take this gig is if he thought it would help him find out who was behind the whole deal on the imperial side -- who is it that has it in for him? But now that he's retired, and he's a merchant captain of a sort, he isn't really a part of the imperial navy chessboard anymore . . . we have to assume he retired for a reason, and that sort of politics is probably a big part of it. </p><p></p><p>At this point, I think it's time to tell the Navy to find another piece of bait and move on. If it's important that the Navy have us do this thing, they're going to have to come up with a stronger inducement -- probably some sort of irresistable leverage. They're going to have to force it on us. </p><p></p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 3102689, member: 150"] OOC: So . . . what you're saying is that the Navy has released the suspects who know that the disc was recovered . . . and now they want us to try to sell it here in system, where it could ONLY be an imperial trap or the work of a bunch of criminals dumb enough to be in the running for a Darwin award? And given our demonstrated insistence on turning this over to the Navy, this would be a pretty transparent ruse. What I'm hearing, basically, is that the Navy wants to dangle us out on a very dangerous limb just to see who kills us so they can hopefully use our murder to expose the conspirators. And then you hint that should we survive, somehow, we might be charged with treason? If we want to make this work _at all_ I still think we need to make it obviously a rebellious act of a few crew members, and not a concerted act committed by the crew -- that's the only way I can see to make the ruse credible enough. I get the feeling that I'm playing badly here. I mean, as I read Ruzz'koff, I think he would be happy to help the navy, and not at all willing to be used as such transparent bait, and downright resentful and suspicious about the officers asking him to do such a thing. At the same time, in meta game terms, this is the opportunity for adventure put in front of us -- it's either this or get back to the work of driving the school bus to the next system. At this point, if Ruzz'koff were not retired, the only reason he would take this gig is if he thought it would help him find out who was behind the whole deal on the imperial side -- who is it that has it in for him? But now that he's retired, and he's a merchant captain of a sort, he isn't really a part of the imperial navy chessboard anymore . . . we have to assume he retired for a reason, and that sort of politics is probably a big part of it. At this point, I think it's time to tell the Navy to find another piece of bait and move on. If it's important that the Navy have us do this thing, they're going to have to come up with a stronger inducement -- probably some sort of irresistable leverage. They're going to have to force it on us. -rg [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
High Law and Low Justice, Part 5
Top