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High Law and Low Justice, Part 5
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<blockquote data-quote="Radiating Gnome" data-source="post: 3120358" data-attributes="member: 150"><p>Since the killers and their allies are the ones we're worried about, this is exactly the problem I'm trying to get my head around. As I understand it, the plan is for us to sell to the killer or his buyer the disc -- and since the killer wasn't able to make his delivery, we need to assume that the buyer ALSO knows that the disc was more than likely found by the marines.</p><p></p><p></p><p></p><p>I'm inclined to let this one drop and move on to the next chapter. The more they're likely to "want it" the less I think we should take it. I mean . . . from where Ruzz'koff is sitting, he's doing what he wants to do. He's out of the navy, he's doing the free trader thing, and the more he screws around with this political/military espionage stuff the more he's screwing up that plan -- and that's his retirement, that ship, those people, that cargo. Ruzz'koff is going to vote for leaving this mess behind and moving on.</p><p></p><p>I also struggle with not having more players chiming in on this, and feeling like the decision is mine for some reason. I mean, as I understand the party culture, Ruzz'koff's "captaincy" is a convenience for the passengers and public, and he doesn't really hold any true position over the other members of the crew. But Dr Z and I are the only ones chiming in here, and everyone still seems to be waiting for me to make a decision. And, since I'm the newest player to the game and the least familiar with the setting, the campaign history, and so on, it's a problem not having the other voices here. </p><p>-rg</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 3120358, member: 150"] Since the killers and their allies are the ones we're worried about, this is exactly the problem I'm trying to get my head around. As I understand it, the plan is for us to sell to the killer or his buyer the disc -- and since the killer wasn't able to make his delivery, we need to assume that the buyer ALSO knows that the disc was more than likely found by the marines. I'm inclined to let this one drop and move on to the next chapter. The more they're likely to "want it" the less I think we should take it. I mean . . . from where Ruzz'koff is sitting, he's doing what he wants to do. He's out of the navy, he's doing the free trader thing, and the more he screws around with this political/military espionage stuff the more he's screwing up that plan -- and that's his retirement, that ship, those people, that cargo. Ruzz'koff is going to vote for leaving this mess behind and moving on. I also struggle with not having more players chiming in on this, and feeling like the decision is mine for some reason. I mean, as I understand the party culture, Ruzz'koff's "captaincy" is a convenience for the passengers and public, and he doesn't really hold any true position over the other members of the crew. But Dr Z and I are the only ones chiming in here, and everyone still seems to be waiting for me to make a decision. And, since I'm the newest player to the game and the least familiar with the setting, the campaign history, and so on, it's a problem not having the other voices here. -rg [/QUOTE]
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