Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
High level 3.5 - tricks for keeping the numbers game quick and easy?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Enkhidu" data-source="post: 2145221" data-attributes="member: 351"><p>I remember seeing that spreadsheet, and being a bit in awe over it. I seem to remember it being multi-functional, and very "plug and play" with the numbers (as in enter the PC/NPC, slap in the bonuses, watch them go). Am I remembering rightly?</p><p></p><p>Oh, and for morithiel, our group has enough non-core (and in fact, wholly homebrewed) abilities and items that the DM kicks up the group's EL a notch or two for figuring out challenges (a good example is that the Command abilities my PC has include among their choices things like granting flank if two allies threaten the same creature - when we can bring that to bear, our two weapon fighting, weapon finesse rogue and our power attacking fighter mop the floor with things). In addition, good planning on our part made it impossible for the baddies to get away (that's what happens when you get some semi-friendlies to physically bar the exits, cut off the battlefield, and have the good fortune to have the only NPC capable of fleeing via magic fail a save so miserably when hit with <em>destruction</em> in round one.</p></blockquote><p></p>
[QUOTE="Enkhidu, post: 2145221, member: 351"] I remember seeing that spreadsheet, and being a bit in awe over it. I seem to remember it being multi-functional, and very "plug and play" with the numbers (as in enter the PC/NPC, slap in the bonuses, watch them go). Am I remembering rightly? Oh, and for morithiel, our group has enough non-core (and in fact, wholly homebrewed) abilities and items that the DM kicks up the group's EL a notch or two for figuring out challenges (a good example is that the Command abilities my PC has include among their choices things like granting flank if two allies threaten the same creature - when we can bring that to bear, our two weapon fighting, weapon finesse rogue and our power attacking fighter mop the floor with things). In addition, good planning on our part made it impossible for the baddies to get away (that's what happens when you get some semi-friendlies to physically bar the exits, cut off the battlefield, and have the good fortune to have the only NPC capable of fleeing via magic fail a save so miserably when hit with [i]destruction[/i] in round one. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
High level 3.5 - tricks for keeping the numbers game quick and easy?
Top