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High level 3e magic item purchasing... when does enough become too much?
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<blockquote data-quote="BiggusGeekus" data-source="post: 63467" data-attributes="member: 1014"><p>Well, technically 3e has everything balanced. So if the PCs have the appropriate ammount of gold for their level, they should be able to buy the items and still be OK.</p><p></p><p>That being said, the cost for items in the DMG is what the wizard needs to make the stuff. It does not include profit. Throw on another 20% minimum. Also, restrict the exotic combinations. <em>+3 returning shuriken of fire</em> are a bad idea, for example.</p><p></p><p>Incidentally, you could offer them with two such stores. One has items they sorta-kinda want and another store has exactly what they want. The thing is, the owner of store B needs a few favors done ...</p><p></p><p>Biggus Geekus' Rule #17: When in doubt, make a quest out of it.</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 63467, member: 1014"] Well, technically 3e has everything balanced. So if the PCs have the appropriate ammount of gold for their level, they should be able to buy the items and still be OK. That being said, the cost for items in the DMG is what the wizard needs to make the stuff. It does not include profit. Throw on another 20% minimum. Also, restrict the exotic combinations. [i]+3 returning shuriken of fire[/i] are a bad idea, for example. Incidentally, you could offer them with two such stores. One has items they sorta-kinda want and another store has exactly what they want. The thing is, the owner of store B needs a few favors done ... Biggus Geekus' Rule #17: When in doubt, make a quest out of it. [/QUOTE]
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High level 3e magic item purchasing... when does enough become too much?
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