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High level 3e magic item purchasing... when does enough become too much?
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<blockquote data-quote="rounser" data-source="post: 63499" data-attributes="member: 1106"><p>Ha, you beat me to it, I was thinking that as I read your post.</p><p>They may be able to meet the gp price, but adding a quest to that price will slow them down enough to make them earn the item in other ways. Or, waive the monetary price and make the price a quest instead.</p><p></p><p>In a roleplaying sense, it's quite likely that someone needing that amount of money also has big problems to sort out.</p><p></p><p>That doesn't stop the PCs saying "no deal" and attempting to divine someone else selling the same widget, without a catch. It also doesn't stop them attempting to steal it. But, with luck the players will take the hint in a metagaming sense and not resent such an approach - after all, they get an adventure, and the widget they were after. What adventurer could ask for more?</p></blockquote><p></p>
[QUOTE="rounser, post: 63499, member: 1106"] Ha, you beat me to it, I was thinking that as I read your post. They may be able to meet the gp price, but adding a quest to that price will slow them down enough to make them earn the item in other ways. Or, waive the monetary price and make the price a quest instead. In a roleplaying sense, it's quite likely that someone needing that amount of money also has big problems to sort out. That doesn't stop the PCs saying "no deal" and attempting to divine someone else selling the same widget, without a catch. It also doesn't stop them attempting to steal it. But, with luck the players will take the hint in a metagaming sense and not resent such an approach - after all, they get an adventure, and the widget they were after. What adventurer could ask for more? [/QUOTE]
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High level 3e magic item purchasing... when does enough become too much?
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