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High level 3e magic item purchasing... when does enough become too much?
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<blockquote data-quote="Victim" data-source="post: 63527" data-attributes="member: 78"><p>Right now, I'm playing instead of DMing, so I'm looking at things from the other end. Our Dm, when not using a published adventure or significant NPC, awards random treasure. We got a mere handful of useful items in our adventures - no magical weapons of a type that the group used, no armors that we prefered, etc. Without item creation and sale, NO ONE would be in control of the items in the game. </p><p></p><p>Many magic items are incredibly expensive. Who's buying, selling, or creating these items: archmagi, high priests, powerful adventurers or those interested in their affairs. What happens when the party buys an item from them? That group can end up getting lots of money. Among the only things to spend that much money on are other items. Ever purchase the group makes runs the risk of filling the coffers of some evil enterprise, ala the Red Wizards of FR. Of course, the end beneficiary of the money doesn't have to be so obvious.</p><p></p><p>Edit:</p><p></p><p>About barter vesus payment in coin:</p><p></p><p>As a player, I usually prefer coin to most items. Sure, if the item is really useful, I'll take it, but coin gives you freedom to create your own items. Someone looking to create a special weapon, or a would be lich seeking the money to build his phylactery. </p><p></p><p>Also, in barter, a bunch of lesser items don't equal a greater one. In the example, 75 Scryb sprites, which everyone probably has a bunch of, probably aren't worth a rare Shivan dragon. Because of the way things stack, a whole bunch of little items aren't worth one big one. Would you rather have 25 +1 rings or one +5 ring?</p></blockquote><p></p>
[QUOTE="Victim, post: 63527, member: 78"] Right now, I'm playing instead of DMing, so I'm looking at things from the other end. Our Dm, when not using a published adventure or significant NPC, awards random treasure. We got a mere handful of useful items in our adventures - no magical weapons of a type that the group used, no armors that we prefered, etc. Without item creation and sale, NO ONE would be in control of the items in the game. Many magic items are incredibly expensive. Who's buying, selling, or creating these items: archmagi, high priests, powerful adventurers or those interested in their affairs. What happens when the party buys an item from them? That group can end up getting lots of money. Among the only things to spend that much money on are other items. Ever purchase the group makes runs the risk of filling the coffers of some evil enterprise, ala the Red Wizards of FR. Of course, the end beneficiary of the money doesn't have to be so obvious. Edit: About barter vesus payment in coin: As a player, I usually prefer coin to most items. Sure, if the item is really useful, I'll take it, but coin gives you freedom to create your own items. Someone looking to create a special weapon, or a would be lich seeking the money to build his phylactery. Also, in barter, a bunch of lesser items don't equal a greater one. In the example, 75 Scryb sprites, which everyone probably has a bunch of, probably aren't worth a rare Shivan dragon. Because of the way things stack, a whole bunch of little items aren't worth one big one. Would you rather have 25 +1 rings or one +5 ring? [/QUOTE]
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High level 3e magic item purchasing... when does enough become too much?
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