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High level 3e magic item purchasing... when does enough become too much?
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<blockquote data-quote="coyote6" data-source="post: 63578" data-attributes="member: 1225"><p>An interesting problem. </p><p></p><p>Me, I'd ask what the PCs want to buy in advance, so I could determine whether such items are in stock or not. Sigil being the place to go to buy stuff doesn't necessarily imply that <em>any</em>-and-<em>every</em>-thing they want is in stock.*</p><p></p><p>And I'd tell the players if something made me queasy ("No, I don't think I'd be comfortable with you buying that staff of <em>power</em>; perhaps something different?"). I'd also try to offer some tempting alternatives -- things specifically aimed at the characters (e.g., a magic something adorned with the symbol of one of the religious-types' gods, thus giving them the option of acquiring some long-lost item of the faith, or getting that gizmo they wanted).</p><p></p><p>IMC, so far, I've been considering that expendable magic items -- scrolls, potions, wands, etc. -- are fairly easy to find & buy. Someone can craft such things and expect that someone will be along to buy it, sooner or later. Some simple items -- everburning torches, possibly basic items like +1 weapons or armor -- are also fairly easy to get. Other items, OTOH, are usually originally crafted on commission, for someone specific. So finding one for sale means that (a) someone reneged on a commission for some reason, or (b) the item was sold for some reason. </p><p></p><p>And there just aren't that many people that <em>buy</em> magic items -- who has got that much cash lying around that they're willing to tie up in some item they probably can't use (if they can use it, they could've commissioned it already, and probably won't be reselling it anyways) and won't be able to resell for some unknown period of time (e.g., until wealthy adventurers wander by that want that item). Thus, finding the item that you want might not be that easy, and getting rid of the unwanted items you have might also be tricky (for me, the "half-market price as resell value" is normally the <em>maxiumum</em> you're likely to get.)</p><p></p><p>So far, nobles, temples & the like have "bought" unwanted items off of the PCs, as a form of reward ("Thanks for keeping that mind flayer from eating my brain. I'd be more than happy to take that enchanted** flail off your hands, have some gems."). And, actually, only in the last adventure did anyone give cash for items; previously, they just traded items ("Sure, we'll take that waraxe no one wants; thanks. Here, have this battleaxe, as thanks for your service & generosity"). </p><p></p><p>I've asked the players what kind of items they want for their characters, and tried to provide them as gifts, when appropriate ("Thank you for your valiant service. Please accept this mithral shirt." "Gosh, just what I wanted!").</p><p></p><p>OTOH, my group seems to love making new characters, so no one set have reached past mid-level yet, so this may not work forever, or for long. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>*Evil GM Thought: "Yeah, we had a bunch of those, but what with the marching Modron problem, they all got bought up & used. Shame." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>**Non-SKR approved usage. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="coyote6, post: 63578, member: 1225"] An interesting problem. Me, I'd ask what the PCs want to buy in advance, so I could determine whether such items are in stock or not. Sigil being the place to go to buy stuff doesn't necessarily imply that [i]any[/i]-and-[i]every[/i]-thing they want is in stock.* And I'd tell the players if something made me queasy ("No, I don't think I'd be comfortable with you buying that staff of [i]power[/i]; perhaps something different?"). I'd also try to offer some tempting alternatives -- things specifically aimed at the characters (e.g., a magic something adorned with the symbol of one of the religious-types' gods, thus giving them the option of acquiring some long-lost item of the faith, or getting that gizmo they wanted). IMC, so far, I've been considering that expendable magic items -- scrolls, potions, wands, etc. -- are fairly easy to find & buy. Someone can craft such things and expect that someone will be along to buy it, sooner or later. Some simple items -- everburning torches, possibly basic items like +1 weapons or armor -- are also fairly easy to get. Other items, OTOH, are usually originally crafted on commission, for someone specific. So finding one for sale means that (a) someone reneged on a commission for some reason, or (b) the item was sold for some reason. And there just aren't that many people that [i]buy[/i] magic items -- who has got that much cash lying around that they're willing to tie up in some item they probably can't use (if they can use it, they could've commissioned it already, and probably won't be reselling it anyways) and won't be able to resell for some unknown period of time (e.g., until wealthy adventurers wander by that want that item). Thus, finding the item that you want might not be that easy, and getting rid of the unwanted items you have might also be tricky (for me, the "half-market price as resell value" is normally the [i]maxiumum[/i] you're likely to get.) So far, nobles, temples & the like have "bought" unwanted items off of the PCs, as a form of reward ("Thanks for keeping that mind flayer from eating my brain. I'd be more than happy to take that enchanted** flail off your hands, have some gems."). And, actually, only in the last adventure did anyone give cash for items; previously, they just traded items ("Sure, we'll take that waraxe no one wants; thanks. Here, have this battleaxe, as thanks for your service & generosity"). I've asked the players what kind of items they want for their characters, and tried to provide them as gifts, when appropriate ("Thank you for your valiant service. Please accept this mithral shirt." "Gosh, just what I wanted!"). OTOH, my group seems to love making new characters, so no one set have reached past mid-level yet, so this may not work forever, or for long. :) *Evil GM Thought: "Yeah, we had a bunch of those, but what with the marching Modron problem, they all got bought up & used. Shame." ;) **Non-SKR approved usage. ;) [/QUOTE]
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