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High level 3e magic item purchasing... when does enough become too much?
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<blockquote data-quote="Doctor Doom" data-source="post: 64588" data-attributes="member: 34"><p>From what I understand, you're not worried about specific purchasing and stuff like that. I agree. Your characters are powerful globe-planar travelers with access to powerful spells and magic. I don't think limiting what they can buy is the right way to go. Let them revel in being high level characters, they've earned it.</p><p></p><p>You already noticed one thing you can do, which I'll stress. Don't gloss over the purchasing of the items, even if it is easy for them to move around. That way lies the Dark Side, wherein DnD becomes like a computer game. Keep the interactions with the people selling the items interesting, and keep the items unique. Even if it's Just a Ring Protection +1, use specific descriptions and give history to the items. </p><p></p><p>As for how their character's will play after this, there is nothing wrong with tossing a few 'test' battles there way. Part of the job of GM is to be able to gauge the character's power level to be able to tailor the challenges accordingly. After one of these shopping sprees it can be difficult to tell just how a character will stack up (it's a lot of change in a relatively short amount of time for the character, kinda like going up a level). Work some test challenges into the storyline and see how the characters react, how they use their new abilities, and what new weaknesses and strengths they have.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Doctor Doom, post: 64588, member: 34"] From what I understand, you're not worried about specific purchasing and stuff like that. I agree. Your characters are powerful globe-planar travelers with access to powerful spells and magic. I don't think limiting what they can buy is the right way to go. Let them revel in being high level characters, they've earned it. You already noticed one thing you can do, which I'll stress. Don't gloss over the purchasing of the items, even if it is easy for them to move around. That way lies the Dark Side, wherein DnD becomes like a computer game. Keep the interactions with the people selling the items interesting, and keep the items unique. Even if it's Just a Ring Protection +1, use specific descriptions and give history to the items. As for how their character's will play after this, there is nothing wrong with tossing a few 'test' battles there way. Part of the job of GM is to be able to gauge the character's power level to be able to tailor the challenges accordingly. After one of these shopping sprees it can be difficult to tell just how a character will stack up (it's a lot of change in a relatively short amount of time for the character, kinda like going up a level). Work some test challenges into the storyline and see how the characters react, how they use their new abilities, and what new weaknesses and strengths they have. Good luck! [/QUOTE]
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High level 3e magic item purchasing... when does enough become too much?
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