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High level 3e magic item purchasing... when does enough become too much?
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<blockquote data-quote="Metheus" data-source="post: 65989" data-attributes="member: 2148"><p>Of anyone, I'm glad that you disagreed with me Ridley's Cohort. I do not mean this as any sort of personal attack, it is just that of all the ideas on the thread, the one that prompted me to post was yours. The idea of merchants around the D+D multiverse looking at a +1 sword and then whipping out their bluebooks to find the resail value is great for highly ordered campaigns, but very low on roleplaying value. Yes, adventurers should haggle over every +1 sword they want to buy. Every NPC has their own motivation for selling a magic item, and if they all come up with exactly the same price, its going to be a pretty stale world.</p><p> I'm glad that you agree with me on the finding of materials for magic items. Most openminded DMs would lower the item creation cost if most of the materials were found instead of bought, I'm sure.</p><p> Its not that I'm against PCs having magic items. I just think that with the current 3E rules, a lot of the smaller items should be made by party members. Other ones could be found in the course of an adventure, or specifically looked for. I just think that the computer game, shopping list mentality cheapens having the items. Except for trinkets and timesavers, magic items shouldnt be in stores. Even the magic item merchants like the Red Wizards of Thay keep to low-level stuff for the most part, and as a PC I'd never commission something from them.</p><p> I guess I just like my items to have more value.</p></blockquote><p></p>
[QUOTE="Metheus, post: 65989, member: 2148"] Of anyone, I'm glad that you disagreed with me Ridley's Cohort. I do not mean this as any sort of personal attack, it is just that of all the ideas on the thread, the one that prompted me to post was yours. The idea of merchants around the D+D multiverse looking at a +1 sword and then whipping out their bluebooks to find the resail value is great for highly ordered campaigns, but very low on roleplaying value. Yes, adventurers should haggle over every +1 sword they want to buy. Every NPC has their own motivation for selling a magic item, and if they all come up with exactly the same price, its going to be a pretty stale world. I'm glad that you agree with me on the finding of materials for magic items. Most openminded DMs would lower the item creation cost if most of the materials were found instead of bought, I'm sure. Its not that I'm against PCs having magic items. I just think that with the current 3E rules, a lot of the smaller items should be made by party members. Other ones could be found in the course of an adventure, or specifically looked for. I just think that the computer game, shopping list mentality cheapens having the items. Except for trinkets and timesavers, magic items shouldnt be in stores. Even the magic item merchants like the Red Wizards of Thay keep to low-level stuff for the most part, and as a PC I'd never commission something from them. I guess I just like my items to have more value. [/QUOTE]
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