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High level 3e magic item purchasing... when does enough become too much?
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<blockquote data-quote="Kugar" data-source="post: 66447" data-attributes="member: 442"><p><strong>But this is what I don't understand</strong></p><p></p><p>The feats to make magic items are in the PHB.</p><p>For Scrolls and potions all the creation rules are in the PHB.</p><p>For the other stuff the rules are in the DMG. This means that the prerequisites, costs, and availabilty should rest squarly on the DM. It seems when it comes to magic a player is allowed to say: Well in the DMG it says I only need "Keen Edge" Spell, Craft Magic Arms and Armor, X gold and Y XPs. What happened to the days of: You read the DMG!! Lose a level and keep you nose where it belongs! No more magic items that consists of just smelted gold, silver and copper with some gems thrown in.</p><p> I guess what I'm saying is that the Item Creation Rules are where they are for a reason. I find it very hard to figure that a lot of magic would be openly available, but in all likelyhood some of it would. The players should expect to find something if they conduct a good search for magicical items, but just because an item has a cost in the DMG, does NOT mean that it has to be on sale anywhere in the cosmos.</p><p> As for what to do with money if magic isn't available: Don't you think that you characters want a headquarters? Is it really true to the Paladin's Code to have collected the amount of money in a small country's treasury without helping those in need more? The fighter could take the leadership feat and comand a loyal archer corps to give an edge in combat. How about esquire's fees, and political influence? Money isn't just for Magic anymore. </p><p></p><p>Kugar</p></blockquote><p></p>
[QUOTE="Kugar, post: 66447, member: 442"] [b]But this is what I don't understand[/b] The feats to make magic items are in the PHB. For Scrolls and potions all the creation rules are in the PHB. For the other stuff the rules are in the DMG. This means that the prerequisites, costs, and availabilty should rest squarly on the DM. It seems when it comes to magic a player is allowed to say: Well in the DMG it says I only need "Keen Edge" Spell, Craft Magic Arms and Armor, X gold and Y XPs. What happened to the days of: You read the DMG!! Lose a level and keep you nose where it belongs! No more magic items that consists of just smelted gold, silver and copper with some gems thrown in. I guess what I'm saying is that the Item Creation Rules are where they are for a reason. I find it very hard to figure that a lot of magic would be openly available, but in all likelyhood some of it would. The players should expect to find something if they conduct a good search for magicical items, but just because an item has a cost in the DMG, does NOT mean that it has to be on sale anywhere in the cosmos. As for what to do with money if magic isn't available: Don't you think that you characters want a headquarters? Is it really true to the Paladin's Code to have collected the amount of money in a small country's treasury without helping those in need more? The fighter could take the leadership feat and comand a loyal archer corps to give an edge in combat. How about esquire's fees, and political influence? Money isn't just for Magic anymore. Kugar [/QUOTE]
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High level 3e magic item purchasing... when does enough become too much?
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