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High level 3e magic item purchasing... when does enough become too much?
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<blockquote data-quote="Ridley's Cohort" data-source="post: 66911" data-attributes="member: 545"><p>No offense taken.</p><p></p><p>I am taking the position of advocate for The Rules Work As Is. If you just let the rules run their course, I think things will more or less work out just fine. Especially if you keep an eye on the wealth levels.</p><p></p><p>Certainly there are other ways of dealing with magic items. Most of your ideas would certainly work, albeit it would require a lot of time and energy on the part of the DM.</p><p></p><p>I like the idea of quests for materials. I like the idea of getting items made "at cost" from a significant person for "a favor".</p><p></p><p>What I do not like is the idea of NPCs getting reasonable and interesting items automatically, but PCs always have to loot the dead to get anything worthwhile, cash and minor items are of limited value, gawd help you if you want to <em>buy</em> a lousy potion of Fly or a ramdom scroll. Been there. Done that. </p><p></p><p>The 1e/2e extreme also ends up being quite like a video game where Monster Generators create villains with +1 swords but I am never allowed to acquire a +2 bow from my own direct effort. I am left with no recourse but to beg the Gaming Gods that a villain will appear that has an item I want. Bleeech!</p><p></p><p>I am rather fond of the idea of a <em>magic formula</em> being required to make any item. The magic formual is akin to a spell formula. Frex, a +2 Flaming Burst weapon would require a "level 4" formula. Many simple formulas would be easy to acquire, and those items are generally available on the market as well. So you can't make or buy just anything, but most anything would be available with time, effort, research.</p></blockquote><p></p>
[QUOTE="Ridley's Cohort, post: 66911, member: 545"] No offense taken. I am taking the position of advocate for The Rules Work As Is. If you just let the rules run their course, I think things will more or less work out just fine. Especially if you keep an eye on the wealth levels. Certainly there are other ways of dealing with magic items. Most of your ideas would certainly work, albeit it would require a lot of time and energy on the part of the DM. I like the idea of quests for materials. I like the idea of getting items made "at cost" from a significant person for "a favor". What I do not like is the idea of NPCs getting reasonable and interesting items automatically, but PCs always have to loot the dead to get anything worthwhile, cash and minor items are of limited value, gawd help you if you want to [i]buy[/i] a lousy potion of Fly or a ramdom scroll. Been there. Done that. The 1e/2e extreme also ends up being quite like a video game where Monster Generators create villains with +1 swords but I am never allowed to acquire a +2 bow from my own direct effort. I am left with no recourse but to beg the Gaming Gods that a villain will appear that has an item I want. Bleeech! I am rather fond of the idea of a [i]magic formula[/i] being required to make any item. The magic formual is akin to a spell formula. Frex, a +2 Flaming Burst weapon would require a "level 4" formula. Many simple formulas would be easy to acquire, and those items are generally available on the market as well. So you can't make or buy just anything, but most anything would be available with time, effort, research. [/QUOTE]
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High level 3e magic item purchasing... when does enough become too much?
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