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High level 3e magic item purchasing... when does enough become too much?
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<blockquote data-quote="Rashak Mani" data-source="post: 68038" data-attributes="member: 642"><p>Well said Sagiro...</p><p></p><p> I think in the end its a question of how you reward your players ? They will get either Gold and/or Magic Items. Even in a slow or magic poor world eventually characters will load up somewhat. At 15th lvl characters having only a +1 sword can make for some lousy gaming... lots of gold lying around useless wont help too.</p><p></p><p> Many DMs probably avoid the Magic item shopping phenomena by giving the players their "reward" in magical items. Yet how much can desbelief survive when all the items seem custom made for the group. Finding a +2 Kukri and you´re specialized in Kukri is pretty far fetched in most campaigns. Most magic would be more usual magical weapons... but then you screw those players who wants to specialize in more exotic stuff. Or you load up the group with weapons and magic items they dont like and cant sell off because there isnt a market to exchange them for more useful ones.</p><p></p><p> Also as the levels go up... Base Attack is +1 a level... AC doesnt go up at all. Players need to get some good AC bonuses from time to time... and buying/making armor is one of the best ways. </p><p></p><p> So if you give the players Gold do expect them to use it... its boring to have fat bank accounts. Let them purchase what is best for them... DM can always veto some item choice. </p><p></p><p> DMs frequently dont want to lose time rping shopping trips... so this item purchasing fasttracks what can be a lot of lost gaming time for some.</p></blockquote><p></p>
[QUOTE="Rashak Mani, post: 68038, member: 642"] Well said Sagiro... I think in the end its a question of how you reward your players ? They will get either Gold and/or Magic Items. Even in a slow or magic poor world eventually characters will load up somewhat. At 15th lvl characters having only a +1 sword can make for some lousy gaming... lots of gold lying around useless wont help too. Many DMs probably avoid the Magic item shopping phenomena by giving the players their "reward" in magical items. Yet how much can desbelief survive when all the items seem custom made for the group. Finding a +2 Kukri and you´re specialized in Kukri is pretty far fetched in most campaigns. Most magic would be more usual magical weapons... but then you screw those players who wants to specialize in more exotic stuff. Or you load up the group with weapons and magic items they dont like and cant sell off because there isnt a market to exchange them for more useful ones. Also as the levels go up... Base Attack is +1 a level... AC doesnt go up at all. Players need to get some good AC bonuses from time to time... and buying/making armor is one of the best ways. So if you give the players Gold do expect them to use it... its boring to have fat bank accounts. Let them purchase what is best for them... DM can always veto some item choice. DMs frequently dont want to lose time rping shopping trips... so this item purchasing fasttracks what can be a lot of lost gaming time for some. [/QUOTE]
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High level 3e magic item purchasing... when does enough become too much?
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