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<blockquote data-quote="Dice4Hire" data-source="post: 4872020" data-attributes="member: 55066"><p>Well, my face to face group has been playing 4E since it came out and we have gone straight form 1st to 18th now. And 4E has been playable, even enjoyable the whole way. Some bumps in the road, including a couple TPKs, but overall good. </p><p></p><p>But tlaking about high paragon, yes, the newer abilities are interesting, but it is more that feats and magic items that have expanded. WE really don't have a ton more powers than we did at the end of heroic, but mroe magical items, and choices there. Add in a few paragon feats and we have some nice abilities, though at-wills are still pretty important. </p><p></p><p>The thing I have noticed is that the dice rolling is much the same. A 14 or above hits, an 18 always hits, but sometimes you can hit on a 8, or even a 3 or more against the right opponent with the right power. At low levels, you could not hit with a 3 or even an 8 much, but at higher levels the swing between hitting a hard defense and an easy defense is a lot bigger. It is nearly the same for opponents attacking us. Pick the 36 AC or the 22 reflex on our dwarf fighter. Which would you choose? And there is little he can do about it, unfortunately. Sure, take a feat for a +2, which means the monsters need a 8 instead of a 6 to hit him? Why bother, better to keep working on his core abilities. </p><p></p><p>But the game does work at higher levels, I have to say.</p></blockquote><p></p>
[QUOTE="Dice4Hire, post: 4872020, member: 55066"] Well, my face to face group has been playing 4E since it came out and we have gone straight form 1st to 18th now. And 4E has been playable, even enjoyable the whole way. Some bumps in the road, including a couple TPKs, but overall good. But tlaking about high paragon, yes, the newer abilities are interesting, but it is more that feats and magic items that have expanded. WE really don't have a ton more powers than we did at the end of heroic, but mroe magical items, and choices there. Add in a few paragon feats and we have some nice abilities, though at-wills are still pretty important. The thing I have noticed is that the dice rolling is much the same. A 14 or above hits, an 18 always hits, but sometimes you can hit on a 8, or even a 3 or more against the right opponent with the right power. At low levels, you could not hit with a 3 or even an 8 much, but at higher levels the swing between hitting a hard defense and an easy defense is a lot bigger. It is nearly the same for opponents attacking us. Pick the 36 AC or the 22 reflex on our dwarf fighter. Which would you choose? And there is little he can do about it, unfortunately. Sure, take a feat for a +2, which means the monsters need a 8 instead of a 6 to hit him? Why bother, better to keep working on his core abilities. But the game does work at higher levels, I have to say. [/QUOTE]
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