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High Level 5.5E: Building Encounter Chains
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<blockquote data-quote="Reynard" data-source="post: 9883571" data-attributes="member: 467"><p>My 5E 2024 (5.5E) campaign is reaching its climax. The PCs are currently 15th level, and depending on whether they decide to tie up some loose ends, or decide to rush the BBEG, they will either be 15th or 17th level for the "final battle". A detail that may be important: there is no cleric in the party.</p><p></p><p>One thing that a player brought to my attention was that the way the game has been going, the PCs have pretty much been able to Nova any big fights. I got in a bit of a rut where I was doing singular set piece encounters instead of adventures proper, so the party almost always had full batteries for any battle. The player in question wants to have their resources stretched and forced to make decisions about when to use their best abilities, when to rest, etc. I am happy to oblige -- but while I have done lots of work to figure out how to design high level enemies to make the fights fun, I have not had as much experience with high level attrition.</p><p></p><p>So I thought I would ask for some advice. With 4 15th level PCs, including 3 casters plus a battlemaster fighter, how many encounters between rests should I plan for in order to stress their resources? What level of difficulty? How many enemies should I aim for, and/or environmental challenges? What KINDS of enemies? That sort of thing.</p><p></p><p>I wish I could tell you what the next adventure looks like, but this is a pretty player driven game and frankly they have not given me much indication which direction they plan to go next. The BBEG is a powerful archmage who rules the nation they live in, with literal armies as well as summoned creatures at his command. There is also a potential situation with a Great Wyrm Red Dragon they can either fight or negotiate with or try and dominate with their Orb of Dragonkind (though they will have to weaken it and use up its Legendary Resistances in order to get this to work). And then there is a massive map full of weird potential adventures (all undefined) if they want to try and level up and/or acquire more tools to fight the BBEG. So lots of potential options, but nothing solid to prep with at this time.</p><p></p><p>tl;dr: Help me figure out what a 15th level 5.5E encounter chain to stress resources looks like. Thanks!</p></blockquote><p></p>
[QUOTE="Reynard, post: 9883571, member: 467"] My 5E 2024 (5.5E) campaign is reaching its climax. The PCs are currently 15th level, and depending on whether they decide to tie up some loose ends, or decide to rush the BBEG, they will either be 15th or 17th level for the "final battle". A detail that may be important: there is no cleric in the party. One thing that a player brought to my attention was that the way the game has been going, the PCs have pretty much been able to Nova any big fights. I got in a bit of a rut where I was doing singular set piece encounters instead of adventures proper, so the party almost always had full batteries for any battle. The player in question wants to have their resources stretched and forced to make decisions about when to use their best abilities, when to rest, etc. I am happy to oblige -- but while I have done lots of work to figure out how to design high level enemies to make the fights fun, I have not had as much experience with high level attrition. So I thought I would ask for some advice. With 4 15th level PCs, including 3 casters plus a battlemaster fighter, how many encounters between rests should I plan for in order to stress their resources? What level of difficulty? How many enemies should I aim for, and/or environmental challenges? What KINDS of enemies? That sort of thing. I wish I could tell you what the next adventure looks like, but this is a pretty player driven game and frankly they have not given me much indication which direction they plan to go next. The BBEG is a powerful archmage who rules the nation they live in, with literal armies as well as summoned creatures at his command. There is also a potential situation with a Great Wyrm Red Dragon they can either fight or negotiate with or try and dominate with their Orb of Dragonkind (though they will have to weaken it and use up its Legendary Resistances in order to get this to work). And then there is a massive map full of weird potential adventures (all undefined) if they want to try and level up and/or acquire more tools to fight the BBEG. So lots of potential options, but nothing solid to prep with at this time. tl;dr: Help me figure out what a 15th level 5.5E encounter chain to stress resources looks like. Thanks! [/QUOTE]
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High Level 5.5E: Building Encounter Chains
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