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Community
General Tabletop Discussion
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High Level 5.5E: Building Encounter Chains
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<blockquote data-quote="zakael19" data-source="post: 9883602" data-attributes="member: 7044099"><p>Given your very brief description of the party makeup There's 4 (?) major resources you need to stretch, right?</p><ul> <li data-xf-list-type="ul">Spell slots.</li> <li data-xf-list-type="ul">Per rest abilities (short and long)</li> <li data-xf-list-type="ul">HP & HD</li> <li data-xf-list-type="ul">Magic items (this is the ?)</li> </ul><p></p><p>For the first, you probably want enemies that demand rapid overwhelming response from the party and deplete slots (including via CS?). Some of the BBEG's Mage servants? Standoff - maybe even flying, can rain spells down, might have magical defenses that need to be worn through. That or threaten the casters with knives in their back. Killers under invisibility or the like right in their backline, snipers taking aim at the big threat, etc.</p><p></p><p>For the second, you need to sustain tempo. If they need to make choices about Short Resting now or not; or if they have space to long rest, that handles that mostly? Of course you know your PCs and if they need that space to short rest some it can be there.</p><p></p><p>HP and HD, again killers in the backline or snipers (spell or direct) or whatever, and some big but maybe a little less tanky monsters or whatever for the Fighter? Stuff that gets to that potential 1/3rd HP per attack routine. </p><p></p><p>Environmental stuff can give cover for reduced damage from your parties spells, or force them to do movement and make hard choices about how vulnerable they are in turn. Or do the sort of "red spot" like a computer game where on an initiative order something really bad happens.</p></blockquote><p></p>
[QUOTE="zakael19, post: 9883602, member: 7044099"] Given your very brief description of the party makeup There's 4 (?) major resources you need to stretch, right? [LIST] [*]Spell slots. [*]Per rest abilities (short and long) [*]HP & HD [*]Magic items (this is the ?) [/LIST] For the first, you probably want enemies that demand rapid overwhelming response from the party and deplete slots (including via CS?). Some of the BBEG's Mage servants? Standoff - maybe even flying, can rain spells down, might have magical defenses that need to be worn through. That or threaten the casters with knives in their back. Killers under invisibility or the like right in their backline, snipers taking aim at the big threat, etc. For the second, you need to sustain tempo. If they need to make choices about Short Resting now or not; or if they have space to long rest, that handles that mostly? Of course you know your PCs and if they need that space to short rest some it can be there. HP and HD, again killers in the backline or snipers (spell or direct) or whatever, and some big but maybe a little less tanky monsters or whatever for the Fighter? Stuff that gets to that potential 1/3rd HP per attack routine. Environmental stuff can give cover for reduced damage from your parties spells, or force them to do movement and make hard choices about how vulnerable they are in turn. Or do the sort of "red spot" like a computer game where on an initiative order something really bad happens. [/QUOTE]
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High Level 5.5E: Building Encounter Chains
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