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High Level 5.5E: Building Encounter Chains
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<blockquote data-quote="Zardnaar" data-source="post: 9884257" data-attributes="member: 6716779"><p>Makes the problem worse everyone will want to nova.</p><p></p><p> 5MWD is a player problem and newer players are doing it more. 4E would have the same problem everyone would want to blow their dailies and rest.</p><p></p><p> The solution is on the DM or you would have to rewrite D&D entirely removing dailies and putting everyone on at will and encounter. Then you don't have D&D.</p><p></p><p> New encounter rules actually work as long as you don't 5MWD. My groups don't do that as I run living world/consequences if they do. Rarely a hard time limit (rescue the princess by midnight). Time taken IRL is approaching 4E if you do though (30-60 minute fights tier 2 maybe 3).</p><p></p><p> 5.5 is more reliant on battlemats so more time taken to set up or draw it in. If you rush you might be able to squeeze in 3 or 4 fights a session but you won't be doing much else.</p><p></p><p> Its very grindy later on though at 12th level I had 10 encounters just to see what happens low/medium/high in equal numbers.</p><p></p><p> Its a question of real life time vs DM patience and how players tend to play. </p><p></p><p> Kinda like 4E grind with 3.5 rocket tag later on IMHO. Heres some big bad with +10 or 15 initiative here comes a 20d6 AoE I can't counter. Kinda balances out the classes. Squashies get nuked.</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 9884257, member: 6716779"] Makes the problem worse everyone will want to nova. 5MWD is a player problem and newer players are doing it more. 4E would have the same problem everyone would want to blow their dailies and rest. The solution is on the DM or you would have to rewrite D&D entirely removing dailies and putting everyone on at will and encounter. Then you don't have D&D. New encounter rules actually work as long as you don't 5MWD. My groups don't do that as I run living world/consequences if they do. Rarely a hard time limit (rescue the princess by midnight). Time taken IRL is approaching 4E if you do though (30-60 minute fights tier 2 maybe 3). 5.5 is more reliant on battlemats so more time taken to set up or draw it in. If you rush you might be able to squeeze in 3 or 4 fights a session but you won't be doing much else. Its very grindy later on though at 12th level I had 10 encounters just to see what happens low/medium/high in equal numbers. Its a question of real life time vs DM patience and how players tend to play. Kinda like 4E grind with 3.5 rocket tag later on IMHO. Heres some big bad with +10 or 15 initiative here comes a 20d6 AoE I can't counter. Kinda balances out the classes. Squashies get nuked. [/QUOTE]
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High Level 5.5E: Building Encounter Chains
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