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High Level 5.5E: Building Encounter Chains
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<blockquote data-quote="tetrasodium" data-source="post: 9884965" data-attributes="member: 93670"><p>[USER=6716779]@Zardnaar[/USER]</p><p></p><p></p><p>I don't even know what point you are trying to make, you seem to be assuming I'm with you on something so far unsaid that is not as universal as you might think. In my experience the short rest classes get chosen by players who wlook at the mechanics and say "wow cool" at the way they ooze 5mwd loop encouragement.</p><p></p><p> Players with long rest classes recognize the embarrassment of riches that 5mwd long resting would be and hold back without the belief that they are expected to blow their wadvlooping Nova or bust then rest "<em>because it's how my class was designed</em>". It should be pretty obvious that by suggesting removal of short rests as step 1 & done that I view the nova loop problem one that is almost entirely on the shoulders of short rest class design.</p><p></p><p></p><p>There is almost zero downside to sr class 5mwd nova looping because short rests are not on a scale that mapa well to adventuring days unless the dungeon or whatever is an active battlefield with unrealistic levels of traffic for a dungeon.</p><p></p><p>Irrelivant </p><p></p><p>If short rests are removed as suggested they wouldn't exist to be granted </p><p></p><p>See above.</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9884965, member: 93670"] [USER=6716779]@Zardnaar[/USER] I don't even know what point you are trying to make, you seem to be assuming I'm with you on something so far unsaid that is not as universal as you might think. In my experience the short rest classes get chosen by players who wlook at the mechanics and say "wow cool" at the way they ooze 5mwd loop encouragement. Players with long rest classes recognize the embarrassment of riches that 5mwd long resting would be and hold back without the belief that they are expected to blow their wadvlooping Nova or bust then rest "[I]because it's how my class was designed[/I]". It should be pretty obvious that by suggesting removal of short rests as step 1 & done that I view the nova loop problem one that is almost entirely on the shoulders of short rest class design. There is almost zero downside to sr class 5mwd nova looping because short rests are not on a scale that mapa well to adventuring days unless the dungeon or whatever is an active battlefield with unrealistic levels of traffic for a dungeon. Irrelivant If short rests are removed as suggested they wouldn't exist to be granted See above. [/QUOTE]
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High Level 5.5E: Building Encounter Chains
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