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High Level 5.5E: Building Encounter Chains
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<blockquote data-quote="Mort" data-source="post: 9885248" data-attributes="member: 762"><p>Longish thread, sorry if I say anything repetitive!</p><p></p><p>I've found 3-4 encounters between rests sufficiently challenging for my group (currently just made 19th level).</p><p></p><p>My current group isn't particularly optimized, so I've found a mix of moderate with some high difficulty thrown in works, but for more optimized groups keep the encounters high difficulty.</p><p></p><p>Not all of the encounters have to be combat. You can have resource draining exploration or even social encounters thrown in. For example, the PCs need to get somewhere or get a specific item. It's behind a seemingly impenetrable barrier. With a bit of investigation (which itself can cost resources if they go the spell route) the group determines that sufficient magical energy will open the barrier. They must pump in Y spell levels for it to open for X amount of time.</p><p></p><p>For combat encounters, throw on the occasional wave. Next set of monsters comes RIGHT after an encounter finishes. You mentioned a Great Wyrm Red. Have it be flying in WHILE the group is engaged in a different fight. They know they have 3-4 rounds before the dragon arrives. Adds tension and really makes them think about when to blow their high level resources.</p><p></p><p>Thoughts?</p></blockquote><p></p>
[QUOTE="Mort, post: 9885248, member: 762"] Longish thread, sorry if I say anything repetitive! I've found 3-4 encounters between rests sufficiently challenging for my group (currently just made 19th level). My current group isn't particularly optimized, so I've found a mix of moderate with some high difficulty thrown in works, but for more optimized groups keep the encounters high difficulty. Not all of the encounters have to be combat. You can have resource draining exploration or even social encounters thrown in. For example, the PCs need to get somewhere or get a specific item. It's behind a seemingly impenetrable barrier. With a bit of investigation (which itself can cost resources if they go the spell route) the group determines that sufficient magical energy will open the barrier. They must pump in Y spell levels for it to open for X amount of time. For combat encounters, throw on the occasional wave. Next set of monsters comes RIGHT after an encounter finishes. You mentioned a Great Wyrm Red. Have it be flying in WHILE the group is engaged in a different fight. They know they have 3-4 rounds before the dragon arrives. Adds tension and really makes them think about when to blow their high level resources. Thoughts? [/QUOTE]
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High Level 5.5E: Building Encounter Chains
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