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High Level 5.5E: Building Encounter Chains
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<blockquote data-quote="tetrasodium" data-source="post: 9885252" data-attributes="member: 93670"><p>Not quite. Prior to 3.x the slower than 3.X recovery rates with risk of adventuring having so much more lethality that went with adventuring very much made it so PCs were almost required to gain destroyable magic items while maintaining a relationship with the world that left them at least tolerated when there were plenty of monsters who simply could not be hurt at all without sufficiently magical weapons. Heck the ad&d 2e DMG even had a line saying how options of healing were fairly necessary and should be "readily available"∆, there was even a whole chapter in it about players and gm working together to design quest for & craft custom magic items/spells. Comparisons with 4e are difficult because it was ADEU rather than attrition over adventuring day, but even that didn't go as far as 5e's dismissal of basic rudimentary math to pretend they were <a href="https://x.com/ChrisPerkinsDnD/status/850183402808463365" target="_blank">"pure candy"</a>. The PCs being able to completely shrug and carry on unaffected.</p><p></p><p>Adding back enough of what 5e removed that once mitigated the 5mwd would an extreme hurdle for simple homebrewing</p><p></p><p>∆ I want to say page 115 but going from memory on page number</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 9885252, member: 93670"] Not quite. Prior to 3.x the slower than 3.X recovery rates with risk of adventuring having so much more lethality that went with adventuring very much made it so PCs were almost required to gain destroyable magic items while maintaining a relationship with the world that left them at least tolerated when there were plenty of monsters who simply could not be hurt at all without sufficiently magical weapons. Heck the ad&d 2e DMG even had a line saying how options of healing were fairly necessary and should be "readily available"∆, there was even a whole chapter in it about players and gm working together to design quest for & craft custom magic items/spells. Comparisons with 4e are difficult because it was ADEU rather than attrition over adventuring day, but even that didn't go as far as 5e's dismissal of basic rudimentary math to pretend they were [URL='https://x.com/ChrisPerkinsDnD/status/850183402808463365']"pure candy"[/URL]. The PCs being able to completely shrug and carry on unaffected. Adding back enough of what 5e removed that once mitigated the 5mwd would an extreme hurdle for simple homebrewing ∆ I want to say page 115 but going from memory on page number [/QUOTE]
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