Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
ShortQuests -- individual adventure modules! An all-new collection of digest-sized D&D adventures designed to plug in to your game.
Community
General Tabletop Discussion
*Dungeons & Dragons
High Level 5.5E: Building Encounter Chains
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pamphylian" data-source="post: 9885344" data-attributes="member: 7053769"><p>I'm not close to level 15, but my game has definitely improved with generally lowered hp and increased damage to most non-boss/miniboss type monsters. Like close to half hp, double damage for mooks (often through additional multiattack, and either choosing hp at the lower end of the possible range or using TSR era monster HD as a guideline). The benefits have been manifold: faster fights (means I can get more fights in a session and thus get more attrition - as a side benefits: tedium is decreased, exploration is more satisfying when you can cover more ground in a session), tenser more resource draining fights (enemies that can drop a character's hp by 1/3-1/2 in a round in most fights is ideal - this also forces players to be more mobile), and I can use more enemies without turning things into a slog, keeping the action economy challenging and allowing players to see progress in taking down individual monsters rather than semi mysterious HP sacks. </p><p></p><p>Realistically, with 2.5-3 hour sessions, I'm often not going to get 6-8 fights/resource draining activities in most sessions, and I find things feel kind of incoherent and unsatisfying if you are still on the same rest after more than 2 weeks. So more, faster encounters makes getting the attrition I want (especially with 5.5e healing) much easier.</p></blockquote><p></p>
[QUOTE="Pamphylian, post: 9885344, member: 7053769"] I'm not close to level 15, but my game has definitely improved with generally lowered hp and increased damage to most non-boss/miniboss type monsters. Like close to half hp, double damage for mooks (often through additional multiattack, and either choosing hp at the lower end of the possible range or using TSR era monster HD as a guideline). The benefits have been manifold: faster fights (means I can get more fights in a session and thus get more attrition - as a side benefits: tedium is decreased, exploration is more satisfying when you can cover more ground in a session), tenser more resource draining fights (enemies that can drop a character's hp by 1/3-1/2 in a round in most fights is ideal - this also forces players to be more mobile), and I can use more enemies without turning things into a slog, keeping the action economy challenging and allowing players to see progress in taking down individual monsters rather than semi mysterious HP sacks. Realistically, with 2.5-3 hour sessions, I'm often not going to get 6-8 fights/resource draining activities in most sessions, and I find things feel kind of incoherent and unsatisfying if you are still on the same rest after more than 2 weeks. So more, faster encounters makes getting the attrition I want (especially with 5.5e healing) much easier. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
High Level 5.5E: Building Encounter Chains
Top