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High level 5e without healing
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<blockquote data-quote="KarinsDad" data-source="post: 6545284" data-attributes="member: 2011"><p>Combat healing, in my limited 5E experience, is not needed nearly as much as in 4E. Only in deadly encounters does it appear to almost always be needed. I haven't seen high level combat yet, but I have seen lower level combats in hard encounters where a PC or two went unconscious and was not healed until after the encounter.</p><p></p><p>The reason for this, IMO, is that encounters are shorter in 5E. As a rough rule of thumb in 5E:</p><p></p><p>Easy: 2 to 3 rounds</p><p>Moderate: 3 to 4 rounds</p><p>Hard: 4 to 5 rounds</p><p>Deadly: 5 to 6 rounds</p><p></p><p>If there is only one foe remaining when a PC goes unconscious, there tends to be 3 or 4 other PCs attacks occurring before that foe gets to attack again and usually, that foe is typically toast at that point (unless it is a BBEG). Granted, there are always exceptions, but healing in 5E is not as required and I've only seen healing done (as a general rule TMK) in hard or deadly fights. Easy or moderate fights where the PCs are basically mopping up the opposition starting in round one generally do not require healing.</p><p></p><p>In 4E, healing was done left and right once PCs got bloodied (and at some tables, the moment a PC got injured).</p><p></p><p>Not only this, but about half of the 5E classes / subclasses have access to healing (or alternatively, damage mitigation which is more or less the same thing, just not typically on others). So many PCs can heal (4 out of 6 in our current group) that it is usually available when needed. But from what I can tell, 5E is no longer a game like 4E where bloodied or unconscious PCs almost always have to be healed. The encounters are so quick and the opposition goes down so quickly that it is often detrimental to take out an action to heal someone with a more powerful healing spell (like Cure Wounds over Healing Word).</p><p></p><p>But at my table, PCs only heal other PCs in combat in about 1 encounter in 4 or 5 maybe (difficulty depending). In 4E, that generally was almost every encounter.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6545284, member: 2011"] Combat healing, in my limited 5E experience, is not needed nearly as much as in 4E. Only in deadly encounters does it appear to almost always be needed. I haven't seen high level combat yet, but I have seen lower level combats in hard encounters where a PC or two went unconscious and was not healed until after the encounter. The reason for this, IMO, is that encounters are shorter in 5E. As a rough rule of thumb in 5E: Easy: 2 to 3 rounds Moderate: 3 to 4 rounds Hard: 4 to 5 rounds Deadly: 5 to 6 rounds If there is only one foe remaining when a PC goes unconscious, there tends to be 3 or 4 other PCs attacks occurring before that foe gets to attack again and usually, that foe is typically toast at that point (unless it is a BBEG). Granted, there are always exceptions, but healing in 5E is not as required and I've only seen healing done (as a general rule TMK) in hard or deadly fights. Easy or moderate fights where the PCs are basically mopping up the opposition starting in round one generally do not require healing. In 4E, healing was done left and right once PCs got bloodied (and at some tables, the moment a PC got injured). Not only this, but about half of the 5E classes / subclasses have access to healing (or alternatively, damage mitigation which is more or less the same thing, just not typically on others). So many PCs can heal (4 out of 6 in our current group) that it is usually available when needed. But from what I can tell, 5E is no longer a game like 4E where bloodied or unconscious PCs almost always have to be healed. The encounters are so quick and the opposition goes down so quickly that it is often detrimental to take out an action to heal someone with a more powerful healing spell (like Cure Wounds over Healing Word). But at my table, PCs only heal other PCs in combat in about 1 encounter in 4 or 5 maybe (difficulty depending). In 4E, that generally was almost every encounter. [/QUOTE]
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