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High level 5e without healing
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<blockquote data-quote="Blue" data-source="post: 6545655" data-attributes="member: 20564"><p>In 4e was Runepriest. And the cornerstone of how that character has been played (1-14 in 4e) that is trying to be preserved is a melee combatant with heavy buff/debuffs with some healing. More a force multiplier than a healer.</p><p></p><p>Concentration makes buff/debuff and melee a bit problematic, and also takes away having out multiple buffs/debuffs for the most part. The player is looking at valor bard (most likely) or paladin for class-feature buffs, spell buffs with concentration, and melee ability. Doesn't want to spend each combat as a healbot just healing, so most heals will be bonus actions with only the occasional Action used for healing.</p><p></p><p></p><p></p><p>Both starting fresh and holding out have been proposed. Most players are absolutely against ending the campaign earlier. DM says 3+ years left (more likely 4-5, we're mid way through the second act) and two players can't deal with 4e for that much longer. We play a weeknight every other week and ever encounter have been taking up a session to a session and a half.</p><p></p><p>Thanks for your feedback. It's a bit of an catch-22 in that there is no option except continue the campaign is acceptable to the group, but the player of the only leader doesn't want to be put into a sideline role where all they do is cast heals since that's just about the opposite of how they are currently being played. Initiative allowing, the 4e shifter serene blade runepriest is usually the first to engage in melee and has a very aggressive personality in combat and out. Rather tough between serene blade temp HP each round, good defenses, and longtooth shifting for regen and a resist (latter from a feat).</p></blockquote><p></p>
[QUOTE="Blue, post: 6545655, member: 20564"] In 4e was Runepriest. And the cornerstone of how that character has been played (1-14 in 4e) that is trying to be preserved is a melee combatant with heavy buff/debuffs with some healing. More a force multiplier than a healer. Concentration makes buff/debuff and melee a bit problematic, and also takes away having out multiple buffs/debuffs for the most part. The player is looking at valor bard (most likely) or paladin for class-feature buffs, spell buffs with concentration, and melee ability. Doesn't want to spend each combat as a healbot just healing, so most heals will be bonus actions with only the occasional Action used for healing. Both starting fresh and holding out have been proposed. Most players are absolutely against ending the campaign earlier. DM says 3+ years left (more likely 4-5, we're mid way through the second act) and two players can't deal with 4e for that much longer. We play a weeknight every other week and ever encounter have been taking up a session to a session and a half. Thanks for your feedback. It's a bit of an catch-22 in that there is no option except continue the campaign is acceptable to the group, but the player of the only leader doesn't want to be put into a sideline role where all they do is cast heals since that's just about the opposite of how they are currently being played. Initiative allowing, the 4e shifter serene blade runepriest is usually the first to engage in melee and has a very aggressive personality in combat and out. Rather tough between serene blade temp HP each round, good defenses, and longtooth shifting for regen and a resist (latter from a feat). [/QUOTE]
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