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High level 5e without healing
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<blockquote data-quote="Tony Vargas" data-source="post: 6549189" data-attributes="member: 996"><p>I honestly don't know from personal experience how 5e works at 14th level (I've been running Encounters, AL, and other introductory-level games, so far). But, at low level, it works very much like classic D&D, when the healbot role was born (and quite necessary). If that similarity proves out to higher levels (and I see no reason it shouldn't), the Cleric becomes less a heal bot and more of a primary caster, with the occasional bop with a mace being cause for nostalgia. (And Cleric with the War Domain would seem to be the closest fit for his concept - that or Paladin or some mix of either or both of those with Fighter.) </p><p></p><p>Either way, not what your player is looking for.</p><p></p><p> A session every other week is going to be a long campaign, no matter what ed you're playing. </p><p></p><p>Your DM could put it in high gear if he wanted to, though. Switching from giving out exp to leveling at story-appropriate points, for instance, frees you from the de-facto requirement of so many serious encounters (~13, IIRC) per level, letting you have more fast/trivial encounters, punctuated by a few serous ones, or even just the few serious ones. That is, if advancing in level is critical to moving the campaign along.</p><p></p><p> It is unfair to ask someone to jump on that particular grenade. Perhaps one of the two players who is near his limit with 4e could take on the healer role? </p><p></p><p>Aside from the player of the Thief, it doesn't look like anyone's going to be able to emulate their characters too closely in 5e. </p><p></p><p>Which of those are pushing to convert the campaign rather than finish it in the same system?</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6549189, member: 996"] I honestly don't know from personal experience how 5e works at 14th level (I've been running Encounters, AL, and other introductory-level games, so far). But, at low level, it works very much like classic D&D, when the healbot role was born (and quite necessary). If that similarity proves out to higher levels (and I see no reason it shouldn't), the Cleric becomes less a heal bot and more of a primary caster, with the occasional bop with a mace being cause for nostalgia. (And Cleric with the War Domain would seem to be the closest fit for his concept - that or Paladin or some mix of either or both of those with Fighter.) Either way, not what your player is looking for. A session every other week is going to be a long campaign, no matter what ed you're playing. Your DM could put it in high gear if he wanted to, though. Switching from giving out exp to leveling at story-appropriate points, for instance, frees you from the de-facto requirement of so many serious encounters (~13, IIRC) per level, letting you have more fast/trivial encounters, punctuated by a few serous ones, or even just the few serious ones. That is, if advancing in level is critical to moving the campaign along. It is unfair to ask someone to jump on that particular grenade. Perhaps one of the two players who is near his limit with 4e could take on the healer role? Aside from the player of the Thief, it doesn't look like anyone's going to be able to emulate their characters too closely in 5e. Which of those are pushing to convert the campaign rather than finish it in the same system? [/QUOTE]
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