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Community
General Tabletop Discussion
*Pathfinder & Starfinder
High level abilities for Fighters and Paladins
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<blockquote data-quote="Grayhawk" data-source="post: 1165543" data-attributes="member: 11288"><p>In rewriting the Paladin and Ranger for my campaign I had at first decided on <strong>not</strong> using the 3.5e Ranger's high level abilities Camouflage and Hide in Plain Sight as I found them inappropriate when I first heard of them. </p><p></p><p>But in giving it some more thought, I think that at least Camouflage is OK, considering the level at which it's obtained (still not sure about HiPS).</p><p></p><p>As having these higher level abilities gives a character reason for staying with the same class, I want to have something for the Fighter and Paladin as well, at higher levels.</p><p></p><p>(This is not because I have something against multiclassing, but as I believe the Fighter and Paladin both benefit <em>more</em> from multi'ing than not, I just want to make the choise harder.)</p><p></p><p>This idea is nowhere finished, so I'm just throwing out there what I have, to see what kind of input I'll get.</p><p></p><p>For the Paladin I thought about giving him Spell Resistance and maybe a Dispel Evil ability.</p><p></p><p>Maybe like so:</p><p></p><p>At 13th level a Paladin gets SR equal to [something appropriate]</p><p>At 17th level a Paladin' Smite Evil attacks also Dispels Evil (or maybe he gets a number of Dispel Evil's a day equal to his Cha modifier...)</p><p></p><p>Or (in keeping with the Ranger's evolution of Camouflage to HiPS) maybe the 17th level ability makes the Paladin immune to spells with the [Evil] descriptor, as an improvement of the Spell Resistance he gets at 13th level.</p><p></p><p>I'm aware of the argument that letting the Fighter get access to better feats doesn't improve him much, as it just forces him to choose those feats to get the improvement, going against the inherent customizability of the class.</p><p></p><p>Yet I'm loathe to give the Fighter special abilities, as feats are what he gets when others get SA's. Plus, I belive that the Weapon Specialization feats are some of the Fighter's 'Special Abilities'.</p><p></p><p>Thus I'm looking for an improvement of the Greater Weapon Specialization, available to Fighters at 16th level. Any ideas?</p><p></p><p>Edit: Just thought of something: How about a 16th level Fighter feat that grants an extra attack each round with the Greater Specialized weapon at full BAB? (Maybe even usable on a Standard Action?)</p></blockquote><p></p>
[QUOTE="Grayhawk, post: 1165543, member: 11288"] In rewriting the Paladin and Ranger for my campaign I had at first decided on [b]not[/b] using the 3.5e Ranger's high level abilities Camouflage and Hide in Plain Sight as I found them inappropriate when I first heard of them. But in giving it some more thought, I think that at least Camouflage is OK, considering the level at which it's obtained (still not sure about HiPS). As having these higher level abilities gives a character reason for staying with the same class, I want to have something for the Fighter and Paladin as well, at higher levels. (This is not because I have something against multiclassing, but as I believe the Fighter and Paladin both benefit [i]more[/i] from multi'ing than not, I just want to make the choise harder.) This idea is nowhere finished, so I'm just throwing out there what I have, to see what kind of input I'll get. For the Paladin I thought about giving him Spell Resistance and maybe a Dispel Evil ability. Maybe like so: At 13th level a Paladin gets SR equal to [something appropriate] At 17th level a Paladin' Smite Evil attacks also Dispels Evil (or maybe he gets a number of Dispel Evil's a day equal to his Cha modifier...) Or (in keeping with the Ranger's evolution of Camouflage to HiPS) maybe the 17th level ability makes the Paladin immune to spells with the [Evil] descriptor, as an improvement of the Spell Resistance he gets at 13th level. I'm aware of the argument that letting the Fighter get access to better feats doesn't improve him much, as it just forces him to choose those feats to get the improvement, going against the inherent customizability of the class. Yet I'm loathe to give the Fighter special abilities, as feats are what he gets when others get SA's. Plus, I belive that the Weapon Specialization feats are some of the Fighter's 'Special Abilities'. Thus I'm looking for an improvement of the Greater Weapon Specialization, available to Fighters at 16th level. Any ideas? Edit: Just thought of something: How about a 16th level Fighter feat that grants an extra attack each round with the Greater Specialized weapon at full BAB? (Maybe even usable on a Standard Action?) [/QUOTE]
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High level abilities for Fighters and Paladins
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