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<blockquote data-quote="pming" data-source="post: 8228075" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>Hard to say; at those levels, the PC's have SOOOOO much leeway in what they want to focus on that I couldn't say "what would an adventure look like". If I had to take a stab at it...I'd say that most LIKELY it would involve large threats to the PC's "personal dominions/endevours".</p><p></p><p>Usually, for my players, at least in 1e/Hackmaster/BECMI games (nobody's gotten past level 7 in our 5e campaign), those are the levels when the PC's are using their vast wealth to buy titles, land, build inn's, ships, keeps, churches, etc. So "The caves nearby are infested with hobgoblins!" isn't enough to motivate them...but add in "Hobgoblins that have been drawn to the caves over the last year. A dark and powerful force is obviously massing an army to likely wage war against [insert PC's land/inn/keep/town/etc]!". So more about "we need to do this or <em><strong>our </strong></em>stuff is going to get broken" as opposed to "we need to do this because the <em><strong>towns </strong></em>stuff is going to get broken".</p><p></p><p>After that motivational push, the skies the limit! That hobgoblin leader might be an arch-devil worshipping Warlock with a gateway to Avernus, for example. Or maybe it's just some rich noble with delusions of grandeur and a reach that far outmatches his ability to hold whatever he gets, who knows?</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8228075, member: 45197"] Hiya! Hard to say; at those levels, the PC's have SOOOOO much leeway in what they want to focus on that I couldn't say "what would an adventure look like". If I had to take a stab at it...I'd say that most LIKELY it would involve large threats to the PC's "personal dominions/endevours". Usually, for my players, at least in 1e/Hackmaster/BECMI games (nobody's gotten past level 7 in our 5e campaign), those are the levels when the PC's are using their vast wealth to buy titles, land, build inn's, ships, keeps, churches, etc. So "The caves nearby are infested with hobgoblins!" isn't enough to motivate them...but add in "Hobgoblins that have been drawn to the caves over the last year. A dark and powerful force is obviously massing an army to likely wage war against [insert PC's land/inn/keep/town/etc]!". So more about "we need to do this or [I][B]our [/B][/I]stuff is going to get broken" as opposed to "we need to do this because the [I][B]towns [/B][/I]stuff is going to get broken". After that motivational push, the skies the limit! That hobgoblin leader might be an arch-devil worshipping Warlock with a gateway to Avernus, for example. Or maybe it's just some rich noble with delusions of grandeur and a reach that far outmatches his ability to hold whatever he gets, who knows? ^_^ Paul L. Ming [/QUOTE]
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