Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
High level adventures in a constrained space
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jgsugden" data-source="post: 9133651" data-attributes="member: 2629"><p>I'm juat looking to share ideas here: One of the big issues with high level adventures that I've seen raised is that high level PCs can't be constrained. They can trivially pass through barriers, teleport, planeshift, etc.... If you want to run a 'dungeon' style adventure at high levels (13+), what techniques do you like to use to keep the PCs within the complex without it feeling too forced? Afterall, it <em>sucks</em> to spend hours designing a dungeon only to have the PCs bypass it entirely.</p><p></p><p>Some examples from my repetoire:</p><p></p><p>1.) <strong>The MacGuffin that can't leave</strong> - The PCs locate a MacGuffin within the dungeon, but it can't be taken out of it and it can't teleport/go ethereal/change form. This is not a favorite because it does tend to feel forced unless you really set it up well.</p><p></p><p>2.) <strong>Too much to do </strong>- There is a lot for the PCs to do and too little time to get it done. While they can leave to go rest or move around the dungeon at will, they still have to visit a lot of places in the dungeon. As such, doing them 'out of order' doesn't really negate anything.</p><p></p><p>3.) <strong>Too intriguing</strong> - The situation itself is interesting enough to the PCs that it does not occur to them to leave or bypass anything. They <em>want</em> to see each room. The adventure tells a story that they want to follow and uncover.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 9133651, member: 2629"] I'm juat looking to share ideas here: One of the big issues with high level adventures that I've seen raised is that high level PCs can't be constrained. They can trivially pass through barriers, teleport, planeshift, etc.... If you want to run a 'dungeon' style adventure at high levels (13+), what techniques do you like to use to keep the PCs within the complex without it feeling too forced? Afterall, it [I]sucks[/I] to spend hours designing a dungeon only to have the PCs bypass it entirely. Some examples from my repetoire: 1.) [B]The MacGuffin that can't leave[/B] - The PCs locate a MacGuffin within the dungeon, but it can't be taken out of it and it can't teleport/go ethereal/change form. This is not a favorite because it does tend to feel forced unless you really set it up well. 2.) [B]Too much to do [/B]- There is a lot for the PCs to do and too little time to get it done. While they can leave to go rest or move around the dungeon at will, they still have to visit a lot of places in the dungeon. As such, doing them 'out of order' doesn't really negate anything. 3.) [B]Too intriguing[/B] - The situation itself is interesting enough to the PCs that it does not occur to them to leave or bypass anything. They [I]want[/I] to see each room. The adventure tells a story that they want to follow and uncover. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
High level adventures in a constrained space
Top