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High Level Adventures Where the World Isn't at Stake
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<blockquote data-quote="TheDelphian" data-source="post: 7968955" data-attributes="member: 7022317"><p>Ok Don't have my books so will use some other resources. So might not have the original fluff for the monster.</p><p></p><p>Well Dragons are almost too easy. They threaten territories and someone has to deal with them or the classic there is something i need in their horde. </p><p></p><p>A twist I added was that dragons don't get bigger from age but instead they grow the larger the territory they control, have influence over, cause fear within etc. So stop them now before they get any bigger. </p><p></p><p>A skull lord or Mummy Lord may make a nice boss monster after wading through similar baddies to recover a lost person or thing. Maybe they slowly have expanded into something the characters care about a farm they saved at 2nd level or a shop keeper they deal with has a family friend or their old homestead is under attack.</p><p></p><p>A Hellfire Engine has been loosed to distract the heroes. I mean even if they know that it still has to be dealt with. A Iron golem could serve the same purpose. </p><p></p><p>Using the occasional good guy like a Planetar or Solar which I did while the players were traveling the far realm to retrieve a lost familiar, that was lost due to their own arrogance and screw up. The Planetar had gone insane as the players realize our plane caused the otherwise normal creatures (mostly aberrations) in the far realm to go crazy so visitors from our plane went crazy there. Was funny to have civil conversations with mind flayers and beholders who were normal and actually nice at times.</p><p></p><p>So basically a still crazy Planetar, could even be the ones my players sent back hoping he would normalize when he got back. Maybe he will eventually.</p><p></p><p>Leviathan ruining sea going traffic</p><p></p><p></p><p>Unfortunately many of the higher CR things are fiendish so monster are interchangeable for simple plots and individual motivations can be molded around a plot or be best expressed by their lair or home base. </p><p></p><p>Just a few to start</p></blockquote><p></p>
[QUOTE="TheDelphian, post: 7968955, member: 7022317"] Ok Don't have my books so will use some other resources. So might not have the original fluff for the monster. Well Dragons are almost too easy. They threaten territories and someone has to deal with them or the classic there is something i need in their horde. A twist I added was that dragons don't get bigger from age but instead they grow the larger the territory they control, have influence over, cause fear within etc. So stop them now before they get any bigger. A skull lord or Mummy Lord may make a nice boss monster after wading through similar baddies to recover a lost person or thing. Maybe they slowly have expanded into something the characters care about a farm they saved at 2nd level or a shop keeper they deal with has a family friend or their old homestead is under attack. A Hellfire Engine has been loosed to distract the heroes. I mean even if they know that it still has to be dealt with. A Iron golem could serve the same purpose. Using the occasional good guy like a Planetar or Solar which I did while the players were traveling the far realm to retrieve a lost familiar, that was lost due to their own arrogance and screw up. The Planetar had gone insane as the players realize our plane caused the otherwise normal creatures (mostly aberrations) in the far realm to go crazy so visitors from our plane went crazy there. Was funny to have civil conversations with mind flayers and beholders who were normal and actually nice at times. So basically a still crazy Planetar, could even be the ones my players sent back hoping he would normalize when he got back. Maybe he will eventually. Leviathan ruining sea going traffic Unfortunately many of the higher CR things are fiendish so monster are interchangeable for simple plots and individual motivations can be molded around a plot or be best expressed by their lair or home base. Just a few to start [/QUOTE]
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