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High level and trivial encounters
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<blockquote data-quote="n0nym" data-source="post: 7636995" data-attributes="member: 6801533"><p>Hi guys,</p><p></p><p>I've been running ToA lately and my players are level 9, in the 5th floor of the Tomb. We've had some fun with this adventure, but a few things really irked me along the way, one of which is how <strong>low level ennemies stop to matter</strong> after a while.</p><p></p><p>I kept rolling for random encounters, getting a few cannibals here, some jungle goblins there, and it always felt more like a chore than a real epic moment. Even now in the Tomb itself some encounters just feel like a way to drain character ressources (mainly spells, because monsters barely hit the PCs anyway).</p><p></p><p>I'm thinking of ways to make the goblins (and other lowbies) matter at high level for my next campaign and wondered if the following rules would help :</p><p></p><p><strong>Flanking :</strong> ennemies gets +1 to attack rolls against you for each hostile creature that outnumbers you. You're considered "outnumbered" if there are more ennemies within melee range of you than the number of squares you occupy. E.g. : a medium target is outnumbered by 2 or more ennemies while an ogre is only outnumbered by 5 or more. If a medium sized character is surrounded by 8 goblins, they all get +8 to Attack.</p><p></p><p>(if needed)<strong> Cleave through ennemies : </strong>same as DMG. Your damage goes through multiple ennemies.</p><p></p><p>What's your opinion on this ?</p></blockquote><p></p>
[QUOTE="n0nym, post: 7636995, member: 6801533"] Hi guys, I've been running ToA lately and my players are level 9, in the 5th floor of the Tomb. We've had some fun with this adventure, but a few things really irked me along the way, one of which is how [B]low level ennemies stop to matter[/B] after a while. I kept rolling for random encounters, getting a few cannibals here, some jungle goblins there, and it always felt more like a chore than a real epic moment. Even now in the Tomb itself some encounters just feel like a way to drain character ressources (mainly spells, because monsters barely hit the PCs anyway). I'm thinking of ways to make the goblins (and other lowbies) matter at high level for my next campaign and wondered if the following rules would help : [B]Flanking :[/B] ennemies gets +1 to attack rolls against you for each hostile creature that outnumbers you. You're considered "outnumbered" if there are more ennemies within melee range of you than the number of squares you occupy. E.g. : a medium target is outnumbered by 2 or more ennemies while an ogre is only outnumbered by 5 or more. If a medium sized character is surrounded by 8 goblins, they all get +8 to Attack. (if needed)[B] Cleave through ennemies : [/B]same as DMG. Your damage goes through multiple ennemies. What's your opinion on this ? [/QUOTE]
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