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General Tabletop Discussion
*Dungeons & Dragons
High level and trivial encounters
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<blockquote data-quote="The Crimson Binome" data-source="post: 7637300" data-attributes="member: 6775031"><p>It's not usually too hard for a low-level creature to inflict some damage on a high-level PC. The big problem is that PCs regenerate so quickly that mere HP damage isn't actually a drain on resources. </p><p></p><p>If you take a little incidental damage along the course of the day, then you can spend some Hit Dice to heal that during your next short rest, which you were going to take anyway in order for the warlock to get their spells back. If you make it to the end of the day without going through half of your Hit Dice, then congrats, that "level invariant" damage was meaningless (aside from increased bookkeeping). Or even if you don't take a short rest, if you make it to the end of the day without dying, then all of that damage is wiped away as though it never happened.</p><p></p><p>As to the OP, I think it would work better to scale damage rather than the attack bonus. Six goblins that each hit for 10 rather than 5 are going to be scarier than six goblins with +5 to hit.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7637300, member: 6775031"] It's not usually too hard for a low-level creature to inflict some damage on a high-level PC. The big problem is that PCs regenerate so quickly that mere HP damage isn't actually a drain on resources. If you take a little incidental damage along the course of the day, then you can spend some Hit Dice to heal that during your next short rest, which you were going to take anyway in order for the warlock to get their spells back. If you make it to the end of the day without going through half of your Hit Dice, then congrats, that "level invariant" damage was meaningless (aside from increased bookkeeping). Or even if you don't take a short rest, if you make it to the end of the day without dying, then all of that damage is wiped away as though it never happened. As to the OP, I think it would work better to scale damage rather than the attack bonus. Six goblins that each hit for 10 rather than 5 are going to be scarier than six goblins with +5 to hit. [/QUOTE]
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