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General Tabletop Discussion
*Pathfinder & Starfinder
High Level and Very high level fighter feats
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<blockquote data-quote="LightPhoenix" data-source="post: 2308395" data-attributes="member: 115"><p>I actually like all of these, and I think upon testing they would be fine amongst a high-level group.</p><p></p><p>Pouncing Attack I find to be fine. At best this allows one extra attack, but as CRGreathouse mentioned, it's biggest asset is utility. A high level fighter should be able to find time to do something relatively simple like drink a potion in the middle of an attack. I'm imagining a Fighter/Rogue holding off a bunch of goons with his sword in one hand and working on a lock with the other.</p><p> </p><p>[threadjack]With regards to Dire Charge, I think that a common trend among many of the "Epic" feats, and especially the Fighter-oriented ones, is that they really could be high-level but pre-epic Fighter feats. Dire Charge though just sucks.[/threadjack]</p><p> </p><p>Razor Run and HMDS are fine as written, and the former is quite cinematic.</p><p> </p><p>Brutal Hit is fine, in that you lose the uncertainty of Power Attack but also lose your extra attacks. I kind of see it as a focusing sort of thing... if you are pretty sure you're going to hit, and you really want to take someone down, use this.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 2308395, member: 115"] I actually like all of these, and I think upon testing they would be fine amongst a high-level group. Pouncing Attack I find to be fine. At best this allows one extra attack, but as CRGreathouse mentioned, it's biggest asset is utility. A high level fighter should be able to find time to do something relatively simple like drink a potion in the middle of an attack. I'm imagining a Fighter/Rogue holding off a bunch of goons with his sword in one hand and working on a lock with the other. [threadjack]With regards to Dire Charge, I think that a common trend among many of the "Epic" feats, and especially the Fighter-oriented ones, is that they really could be high-level but pre-epic Fighter feats. Dire Charge though just sucks.[/threadjack] Razor Run and HMDS are fine as written, and the former is quite cinematic. Brutal Hit is fine, in that you lose the uncertainty of Power Attack but also lose your extra attacks. I kind of see it as a focusing sort of thing... if you are pretty sure you're going to hit, and you really want to take someone down, use this. [/QUOTE]
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High Level and Very high level fighter feats
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