Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
high level attack bonuses?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="UrsusTas" data-source="post: 4315344" data-attributes="member: 63472"><p>Good point's on the monster type, I haven't looked through hardly any of the monsters yet, just sampled a few ..</p><p></p><p>My point is that I am going to end up building a less than optimal character .. sure you look at a wizard and say put a max int and whatever but after a character is initially built I go back and refine the idea/concept behind it .. try to make everything cohesive .. sometimes it's changing the idea but often as not it's changing the stats around or different abilities/feats. I would expect the 'average' character to be 50% .. if you min/max then probably you should be at 75% .. but the way I currently see it is the min max is 60% vs minions and 40% or less vs elites .. so my 'non-optimal' dude will be 35% vs minions and 15% vs elites .. and that worries me as a player and a dm.</p><p></p><p>I might only put a 16 or and 18 into int and invest my resources not into an uber orb/wand/staff but instead get a mid range orb and invest instead into other cool magical items .. but it seems to me that doing anything like this makes it pretty impossible to hit stuff <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f635.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="O.o" title="Er... what? O.o" data-smilie="12"data-shortname="O.o" /></p><p></p><p>From a player perspective, I have an idea to play a wizard who is concerned about nature, so either an elf or eldarin, nature skill, perhaps innitiate of teh faith talent to the nature god or force of nature, etc .. try to allocate stats and choose powers effectively to suit whatever ideas I have (but in truth it's probably a bit of give and take since I don't know the powers .. each power you see becomes the new greatest idea until you flip the page <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" />) .. </p><p></p><p>Anyway it was mostly I was wondering if I had missed something .. I am hoping after a few games i will get a feel for the balance and it will all sort it'self out.. i just cannot at the moment understand the 'vanilla' rules being balance in a 50% sorta ideal.</p></blockquote><p></p>
[QUOTE="UrsusTas, post: 4315344, member: 63472"] Good point's on the monster type, I haven't looked through hardly any of the monsters yet, just sampled a few .. My point is that I am going to end up building a less than optimal character .. sure you look at a wizard and say put a max int and whatever but after a character is initially built I go back and refine the idea/concept behind it .. try to make everything cohesive .. sometimes it's changing the idea but often as not it's changing the stats around or different abilities/feats. I would expect the 'average' character to be 50% .. if you min/max then probably you should be at 75% .. but the way I currently see it is the min max is 60% vs minions and 40% or less vs elites .. so my 'non-optimal' dude will be 35% vs minions and 15% vs elites .. and that worries me as a player and a dm. I might only put a 16 or and 18 into int and invest my resources not into an uber orb/wand/staff but instead get a mid range orb and invest instead into other cool magical items .. but it seems to me that doing anything like this makes it pretty impossible to hit stuff O.o From a player perspective, I have an idea to play a wizard who is concerned about nature, so either an elf or eldarin, nature skill, perhaps innitiate of teh faith talent to the nature god or force of nature, etc .. try to allocate stats and choose powers effectively to suit whatever ideas I have (but in truth it's probably a bit of give and take since I don't know the powers .. each power you see becomes the new greatest idea until you flip the page :P) .. Anyway it was mostly I was wondering if I had missed something .. I am hoping after a few games i will get a feel for the balance and it will all sort it'self out.. i just cannot at the moment understand the 'vanilla' rules being balance in a 50% sorta ideal. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
high level attack bonuses?
Top